Posted on: March 7, 2019

sirerik82
游戏: 631 评论: 2
Great but...
Great old game but it lacks Sierra expansion Hellfire.
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Posted on: March 7, 2019

sirerik82
游戏: 631 评论: 2
Great but...
Great old game but it lacks Sierra expansion Hellfire.
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Posted on: June 6, 2019

B0rgy1
验证所有者游戏: 315 评论: 4
"Stay a while and listen"
While I was ecstatic that GOG brought Diablo 1 in to work with modern OS, I put off buying it at the $9.99. It's arguably a fair price, but balanced with other games on GOG of the same caliber, I figured it would be better to wait for a while. Summer Sale 2019 comes around and there's a 10% discount. Not a dealbreaker, but got the email announcing the third party Hellfire expansion would be included AT NO EXTRA CHARGE. Some may argue that Hellfire wasn't a great expansion, but the additional bells and whistles were much appreciated (the fast movement in town alone is a big deal for many). The unofficial debut of the Monk (and, with tweaking, the Barbarian and Bard) cements the deal. Companies that thrive on microtransaction DLCs should take a page out of GOG. This is how you build customer loyalty! Playing it after so many years is like an old friend. Sure, the graphics are dated, and the interface is clunky compared to modern stuff, but the atmosphere, the challenge, the experience, all of these make up for the shortcomings, especially if you've played it before. Diablo II was a huge improvement, but the original will always have its place in gaming history for its innovation and bridging the Roleplaying and Action Gaming genres.
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Posted on: May 26, 2021

vegapr1991
验证所有者游戏: 202 评论: 4
Review from a first-time Diablo player
I never had the chance during my early youth to play Diablo, but was always aware of the reputation that precedes it. Due the age of the game, I perform the grave mistake (like many) in bypassing the opportunity to get ahold of the game, forsaking it in the ever-growing Wishlist. As part of the winter sale, I decide to bought it. My only regret was not buying it sooner... As somebody whose judgment is not clouded by nostalgia, Diablo exposes you to many special things. In my case: the in-depth appreciation of ARPG-genre games; the well written lore and atmosphere that prevails until present time; the music; the characters. Diablo will not make you a fan of the game, but rather of the franchise. And for that, it has my highest praise. My only negative feedback would be that was too short, leaving me for more. But, ironically, this may pertain to the old adage: quality over quantity.
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Posted on: July 24, 2022

varmaa
验证所有者游戏: 561 评论: 8
I hated this in 1997, but tastes change.
When this game was originally released, my teenage self had some very preconceived notions about what an RPG was supposed to be: turn-based, with a profound story and interesting characters, a variety of colorful environments to explore, and so on. Diablo, with its real-time, action-focused gameplay, what appeared to be a threadbare plot, an ever-present sense of gloom and dread encased in a palette of muted grays and browns was not something that interested me. I wrote it off as a mindless click-fest, and the handful of times I tried playing it, I blamed my character's death as the consequence of poorly-balanced gameplay. In 2012, my tastes had changed. Diablo III came out, and I decided to try it out. I actually really liked it. It appeared the genre had evolved a lot since the "mindless click-fest" that I'd made Diablo out to be. "Thank goodness those designers at Blizzard finally learned how to make a game with interesting, well-balanced mechanics!", I thought. When Diablo showed up on GOG, something occurred to me: what if the original Diablo *wasn't* a mindless click-fest, but I'd just failed to appreciate it for what it was? I'd since seen David Brevik's 2016 GDC post-mortem on the game and it seemed like the game may have had more going for it than I'd given it credit for. So 25 years later, I decided to give it another shot. I'm now about 6 hours in and just defeated the first boss, who I found pretty challenging. Even the townsfolk reveal interesting histories as I progress; there's enough of an air of mystery about the story that I'm intrigued by it, rather than bored. Exploring the labyrinth is engaging; I'm always curious about what's around the next corner, while also readying myself in case a horde emerges from the darkness. In short, I'm having fun so far, and I'm glad I gave the game a second chance.
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Posted on: March 10, 2023

Greatot
验证所有者游戏: 378 评论: 17
Enduring
Deceiving first appearances. Because you're thrown, without any ceremony whatsoever, into the main town after you pick your class. You weren't told anything at all about the plot, or the world. You don't know your character's background, or their story. You don't even know where you are. You talk to the first NPC and unless you've been playing a lot of Resident Evil recently you get greeted with the worst voice acting you've heard in years. I think the only reason early players weren't led to believe this was cheap shovelware and quit on the spot is the absolutely brilliant music playing in the background. But like a brave dungeon explorer you delve deeper into what must by all appearances be a below average game and THEN it hits you, or rather you hit it, the first mob, and it all makes sense. Because even after all these years, the real-time combat, a complete novelty at the time, is simply very fun. Walk, hit, kill, loot. Even if you can't exactly see what you're hitting because of the walls in the way, even if you can't walk straight because of the character's pathing or see items on the ground, even after all that you still just want to keep doing it for hours. Get stronger, and do it faster. It's rough around the edges and rough around the sides, but it's ultimately a great classic with enduring gameplay, an insane soundtrack and well crafted atmosphere and theme that's totally worth playing today.
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