Some games are about their story. Some games are about their gameplay. Deus Ex is about both. And sixteen years after its' release it is still a masterpiece.
There is a connection, a beautifully crafted link between the way you play Deus Ex and the way you experience its' intriguing world. A connection that so many games today still struggle to achieve. Warren Spector has built not only a place for you to play, but also to think, to breathe, to live in. Because the world of Deus Ex is very much alive. Be it in the sewers of Paris, the streets of New York, a marketplace of Hong Kong, or so many other locations, there is always something mysterious going on, some conspiracy waiting to be discovered.
And who are you, my dear player? You are J. C. Denton, the game changer, the revolution. The initials "JC" may not be really subtle, but they are very appropriate. Everyone is expecting something incredible from you. Some are anxious, some are afraid, but no one is indifferent. And they are right to feel like that, for the things you can do far exceed what anyone else can. Because you actually have choices.
You can be a super-soldier who walks into the battlefield without fear; you can be the sneaky assassin who kills his victims before they are even aware of his presence; you can be a pacifist who doesn't kill (nearly) anyone; or a sociopathic murderer. All these choices, and much more, are available. It all depends on how you're going to augment yourself, what skills you will be good at and what weapons and equipment you will carry. Everything is a choice. You can even choose to feed the hungry children, if you believe in karma. I know I do.
The title of the game refers to a common expression, "Deus Ex Machina", which means "God as a Machine". It lacks the machine part, though, because God here isn't inside the machine, is inside you. And in the end you shall walk the Earth like one.
What kind of God will you be? It's up to you.