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Depth of Extinction

已在库内

3.4/5

( 19 Reviews )

3.4

19 Reviews

中文(简体), English & 4 更多
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Depth of Extinction
介绍
在一个被洪水淹没的未来世界,杀人机器正在密谋毁灭人类。作为人类仅存最后政府的唯一守卫者,在这款基于回合制、带有roguelike元素的战术RPG角色扮演游戏中,只有你才能创造终极小队来拯救人类。 游戏特色 -探索末日世界,创造自己的故事 -熟悉的战术选项,但有一些新的变化,包括行动反馈,潜行定位和伏击 -包括全新的破坏者在内的10个不同职业组成的终极小队 -用115种不同的武器,盔甲,和物品装备你的团队 -与来自5个派系的30个以上独特的敌人战斗 -定位你的队伍,然后用潜行杀死敌人 -使用高级AI控制领导者,此时其他角色将跟随领导者(自动拾取战利品) 在充斥着暴力的末日世界,关于杀人机器的留...
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用户评论

3.4/5

( 19 Reviews )

3.4

19 Reviews

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产品详细信息
2018, HOF Studios, ...
系统要求
7 SP1+, 2.0 GHz or faster processor Processor: 2, 2 GB RAM, 3D graphics card with at least 256MB of...
DLC
Depth of Extinction - Soundtrack
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介绍
在一个被洪水淹没的未来世界,杀人机器正在密谋毁灭人类。作为人类仅存最后政府的唯一守卫者,在这款基于回合制、带有roguelike元素的战术RPG角色扮演游戏中,只有你才能创造终极小队来拯救人类。
游戏特色
-探索末日世界,创造自己的故事
-熟悉的战术选项,但有一些新的变化,包括行动反馈,潜行定位和伏击
-包括全新的破坏者在内的10个不同职业组成的终极小队
-用115种不同的武器,盔甲,和物品装备你的团队
-与来自5个派系的30个以上独特的敌人战斗
-定位你的队伍,然后用潜行杀死敌人
-使用高级AI控制领导者,此时其他角色将跟随领导者(自动拾取战利品)

在充斥着暴力的末日世界,关于杀人机器的留言已经人尽皆知。然而仅存的一些人类派别出现-暴力夺权-你成为人类最后政府的唯一捍卫者。在这款基于回合制、带有roguelike元素的战术RPG角色扮演游戏中,只有你才能创造出终极小队拯救人类。

自发行以来发生了什么变化?
这款游戏在发行之初存在一些问题,但在那之后进行了5次重大更新,直接解决了最初一波评论中的许多反馈。

-显著减少游戏长度,减少刷任务的折磨
-潜行和伏击敌人,增添一个新的职业(破坏者)加以利用
-字符之间自由切换
-更多的地图增加了战术策略的复杂可玩性
-重新平衡超强力的技能和组合
-更多的武器、效果和死亡动画
-更多的故事过场动画和一个“合适的”结局
-改进了现有的敌人,并创造了一些新敌人
-支持全控制器
-增加选项,包括色盲模式
-在许多菜单中增加切换速度,减少摩擦停顿
-休闲模式适合那些觉得原版模式太过折磨的玩家
-更多的可以直接回应玩家反馈的改变

Copyright HOF Studios LLC, All Rights Reserved

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最低系统配置要求:
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DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
发行时间:
{{'2018-09-27T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
152 MB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
español
音频
文本
Español (AL)
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日本語
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评论
73
平均
50 %
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最有用的评论

Posted on: October 21, 2018

Vechernyaya

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游戏: 492 评论: 39

I love the setting, but...

I guess, the savegame system is part of what the devs see as "perma-death", but I prefer when I can still save my game and perma death only means that I won't get an unconcious character after a defeat, not that I am forced to play hardcore mode. Basically, I wouldn't have make a negative review for this, just conclude that the game is not for me and I made a mistake to buy it, but that was before a player's key was revoked by the devs for a negative review. This is an unacceptable behavior, and it require sanction, even if they finally backpedaled.


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Posted on: September 30, 2018

Kublacron

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游戏: 386 评论: 5

An excellent newold game.

This game has alot of the charm that makes you smile when playing. An X-Com with rogue qualities. It also has some of the personallity of such games as Jagged Alliance, as it makes you care about your soldiers. When on dies, you feel the loss. The map travel is almost exactly like FTL. It's done well, and seems to be fair. I like the decision making on where to go next, giving it a open world feel. The graphics are ok but the music sets the tone and is very well done. With so few games of this type being released, one can overlook the small room for improvement that all games have. I have played many, and this one is worth a look , if you like this genre then its a must try. Thank you HOF Studios for a game that makes me remember the golden age of gaming.


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Posted on: March 1, 2019

Rackminster

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游戏: 272 评论: 5

Repetition, The Worst Enemy

I'm a huge fan of all things squad-based, turn-based, and tactical. I picked this up mostly to see what it was about. Going into this, I wanted to like the game. Don't glance at FTL when considering this game. It has nothing in common there except a superficial similarity in the meta game. If this game had come out in the early 90's before XCOM, it would have set the gold standard for tactical combat. Sadly, it comes out in late 2018 amid a field full of superior tactical squad games - and it dares to be mediocre by those standards. It doesn't bring anything really fresh or new to the table. It checks a lot of boxes. Squad combat. Tactical. Turn-based. Rogue-like. Equipment earned carries over from one play through to the next. There is small innovation in having the squad semi-intelligently follow a single leader, but that's a solution to a problem the game itself creates in forcing everyone to move each turn across larger maps. Where it falls right down flat on its face is repetition. The game re-uses - over and over - the same mix of set pieces and tiles to randomly generate every single mission. After a couple hours of play, I was pretty confident I had seen almost everything the game could throw at me, and none of it made me say "Oh, cool!" ... instead I just got to chew on the same cardboard visuals again and again. Maybe there were subtle differences in the color palette? I didn't check. I just got really bored really fast as it felt like I was doing the exact same thing on repeat. Having to start a mission over from the beginning - or the entire game - if you botch a mission and wipe your crew doesn't help alleviate that feeling. So - in summary - it's a good effort, but dry and repetitive. Technically proficient, but not outstanding.


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Posted on: June 12, 2019

ERISS

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游戏: 3133 评论: 209

Devs have learned

Devs may have been bad with customers at first, but now they're among the best. They have addressed all flaws, at least they have lessened them. So, if you had played months ago, retry the game, maybe it could please you now. Sure there are still many battles, but it's the game, if you don't like batteling, see elsewhere.


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Posted on: September 29, 2018

kui_blader

验证所有者

游戏: 274 评论: 2

If only I had more time to play..

In this game I've cleared hostile bases, room after room, killed "bad guys" left and right while also sacrificing the innocent. I've travelled across the seas fullfilling my missions, watched my crew grow, die on duty and get replaced but I still get attached to them every time and to be honest, it gets a bit repetitive. As of writing this I've clocked 40+ hours in the game (not counting pre-release) and I still love it, though I've barely played through the story. If you like X-Com with a touch of FTL this might be a game for you.


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