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Rufus is not a pleasant guy. Ill-tempered and entirely too convinced of his own greatness, he lives at the edge of a small settlement somewhere in the most remote sector of the garbage-covered planet Deponia. He dreams of a better life in the floating c...
Rufus is not a pleasant guy. Ill-tempered and entirely too convinced of his own greatness, he lives at the edge of a small settlement somewhere in the most remote sector of the garbage-covered planet Deponia. He dreams of a better life in the floating cities of wealth and beauty high above the planet surface. When the angelic Goal falls from these privileged spheres down into a neighboring trash heap, Rufus sees his chance. He decides to bring the unconscious beauty back to her home. Only a vague hope of making it off Deponia at first, he soon formulates an unscrupulous plan, as he learns that he is a dead ringer for Goal’s upper-class husband. The planned handover is only the beginning of a wild chase across Deponia full of twists, turns and mystifying mix-ups.
Deponia is a fast-paced comedy of errors and one of the most unusual love stories in gaming history. The twist-filled story takes its off-beat characters all over trash planet Deponia, a unique game world in the style of Douglas Adams, Terry Pratchett and Matt Groening. From Kuvaq, an improvised village built inside a giant trash heap, to the swimming black market and the dark corners of the elevated planetary railways: The new adventure game from the makers of The Whispered World, Edna & Harvey: The Breakout and A New Beginning is brought to life with detailed hand-painted backgrounds in widescreen format and top-quality cartoon animation.
Unique comic style with hand-drawn HD resolution 2D graphics.
Bizarre characters and wacky humor.
Challenging puzzles and hours of dialogue.
Unique universe in the tradition of Douglas Adams, Terry Pratchett and Matt Groening.
From the creators of the award-winning games Edna & Harvey: The Breakout, Edna & Harvey: Harvey’s New Eyes, and The Whispered World.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
This is the best adventure game I've played in a long while, and now one of my all time favorites. The humor in this is spot-on, as well as the English voice acting. It feels like a Monkey Island game. Better, in fact. The humor isn't toned down for the kids, and the jokes and situations are more frequently chuckle-worthy.
My only complaints are the, inconsistent audio levels, the sometimes choppy performance and the difficulty of understand lyrics in between chapters. I usually hate having subtitles on, but this game pretty much required them for me to feel like I got everything out of it. Still, none of this was enough to knock it down a star. This is still one of the best comedic adventure games ever made.
Should YOU buy it?
Well... Do you enjoy:
A quirky, fun story that will leave you wanting more
Simple but fun puzzles
Great voice acting
Beautifully drawn surroundings
Then this is for you.
The Deponia series is in many ways a spiritual successor to the Monkey Island series.
I will not describe the story of the game there are enough reviews that does. I will simply say that if you enjoy point-and-clicks like the ones Lucas Arts used to maek you will probably like this, and if you are new to "PaC's" then this is a good place to start.
This is a good game it is that simple, and the 2 sequels are just as good.
An avid pint-and-clicker will probably complete each game of the series in about 10-12 hours.
NOTE:
There are some bugs, but only one ( as far as I have encountered) in the third game where you actually have to skip the puzzle, which is possible, (this might have been fixed since I wrote this review).
This game is a Comedic Point-Click Puzzle/Adventure game that isn't funny.
There are many points in the early game (the tutorial, the first room, and the train sequence,) alone where either a voice actor puts a very strange inflection on the entirely wrong part of their line, a sound effect is left out in an obvious spot (the tutorial compactor), a repeating sound effect plays to annoyance (the toothbrush), or a character doubles up on a phrase because it's two sections of recording. The main character would frequently say something akin to "Great! Great, now I've got it." It's an immediate lack of polish that makes it feel like no one played through the game once after all the parts were in place to make sure it felt right. There is no reason these sorts of problems should persist throughout the game, but I certainly wouldn't expect them in the very first room.
Next, there is the main character, Rufus. He is reminiscent of Ethan from the pre-miscarriage days of Tim Buckley's Ctrl-Alt-Del webcomic. He is a whiney, unlikable, "random," jerk that you'll be tied to throughout the game. He's intentionally designed the be the butt of the jokes, but since this is a Monkey Island-style game, nothing actually kills him. As such, you're forced to sit through uninspired slapstick fairly frequently, even though it does nothing to alter the story.
The worst failing, however, is the lack of understanding in terms of basic setup and execution. In the first room, you're required to solve puzzles to acquire a pair of bolt cutters and a toothbrush. The toothbrush runs away from you (zany!) and you have to find a mouse trap and bait it with something the toothbrush would be interested in (Wasabi-Peas. Obviously!) to trap it. The bolt-cutters are meaningless, and the toothbrush is meaningless. None of this matters, and it only comes up again as a half-hearted wink to the fourth wall.
I bought it on sale for 50 cents, but I wouldn't recommend it at full price.
Deponia is... not really a very good game. Oh, it's an excellent representation of classic adventure games from the golden era, but if you go back to those games and put nostalgia aside for a moment you'll realize most of them suffered from major design issues. This game, being from after the 2000, has no excuse not to have improved on them.
The most obvious one of those is the puzzles, whose solutions can get irritatingly preposterous at time and follow no discernible kind of logic. Solving one of these puzzles is usually not satisfying but confusing, which is a major problem in a game that relies on them.
Another problem is the writing. There's really not much of an original story here. I will say that the world inhabited by this people is actually quite interesting, but the writer spends most of his time trying to fit old tropes and cliches in it rather than taking real advantage of the setting.
Characters range from uninteresting to irritating, and sadly the worst of them all is Rufus. This is a problem, because he's the protagonist, so he's the one you'll spend all game with. He's annoying, stupid and plain unlikable. Things got really bad near the end of the game, where I had to ignore a simple and easy solution to a puzzle because I was forced by Rufus to pull increasingly idiotic maneuvers, based on nothing but his own arrogance, that only by ignoring the rules of reality ended up becoming a solution.
I know that's supposed to be "funny", but it isn't. All over the game I had to work against much better, nicer and more interesting characters in order to further Rufus' agenda, but that was the last drop. That was the point where I absolutely lost any interest in him and realized I didn't want to see him reach his goal. I still finished the game, but I have no desire to play the sequel.
Really the only saving grace of this game is its beatiful art. I recommend just looking at some pictures of it instead of buying the game if you want to avoid frustration.
If you don't find Rufus' antics funny, this game isn't for you. I think I enjoyed it because Rufus reminds me of Homer Simpson. Surprisingly, Rufus can be even more crass, but it's not so bad in this first game. The inventory based puzzles are mostly logical within the whackiness of this game. The actual puzzles are good, with decent number and variety.
I liked the crisp cartoon graphics. The music and voice acting were also above par in my experience. But you can see the presentation for yourself on YouTube.
I would say if you enjoy the game up to the first song with the game title, you will enjoy the rest of the game.