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Decision: Red Daze

已在库内

3.9/5

( 8 Reviews )

3.9

8 Reviews

中文(简体), English & 5 更多
19.9919.99
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Decision: Red Daze
介绍
《Decision: Red Daze》是一款等距视角动作角色扮演游戏,创造了一个生存与塔防机制相辅相成的独特世界。 尘暴区,过去曾是一片“繁荣”之地,腐败政客盘踞其中,地产大亨游走其间,还有“完全自愿”为他们工作的普通人们苟活于内。如今,幸存者们口中神秘的“红晕病”已经完全占据了这座城市。被红晕病夺去身体的幸存者会转变为疯狂危险的变异生物,而世界各地的政府对其束手无策。劫后余生、人数不多的幸存者们,一面抵御着变异怪物的如潮攻势,一面寄希望于找到彻底消除红晕病的方法。扮演任何人即使是你遇到的最低级的幸存者,也可能可以带领自己的小队,探索世界、扫净废土,掌控自己的命运。你可以随心所欲地...
用户评论

3.9/5

( 8 Reviews )

3.9

8 Reviews

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产品详细信息
2022, FlyAnvil, ...
系统要求
Windows 7 or newer, 1.8GHz single core, 4 GB RAM, Geforce GTX 750 / Radeon HD 7870, Version 11, 2 GB...
介绍
《Decision: Red Daze》是一款等距视角动作角色扮演游戏,创造了一个生存与塔防机制相辅相成的独特世界。


尘暴区,过去曾是一片“繁荣”之地,腐败政客盘踞其中,地产大亨游走其间,还有“完全自愿”为他们工作的普通人们苟活于内。如今,幸存者们口中神秘的“红晕病”已经完全占据了这座城市。被红晕病夺去身体的幸存者会转变为疯狂危险的变异生物,而世界各地的政府对其束手无策。劫后余生、人数不多的幸存者们,一面抵御着变异怪物的如潮攻势,一面寄希望于找到彻底消除红晕病的方法。

扮演任何人

即使是你遇到的最低级的幸存者,也可能可以带领自己的小队,探索世界、扫净废土,掌控自己的命运。你可以随心所欲地给任何你在废土上找到的幸存者按照你的喜好来进行升级特化。

探索、掠夺与占领

虽然尘暴区中的建筑已然大多废弃,应死却未死之人蛰伏其中。但战利品与潜在的庇护所仍然让大多数幸存者们垂涎三尺。在你的探索任务中,你会遇见各种农场、工厂和军事设施,同样会遇见的还有怪物与战利品。但,最至关重要的,是这些基础能够让废弃建筑群摇身一变,成为坚固宽阔的定居点。

属于你的避风港

来自废土各地的幸存者们会涌入你的定居点寻求庇护,最明智的做法便是让他们忙起来。指派幸存者们建造工厂;制造食物、资源或是用于以物换物的商品;建立并升级防御系统;以及当袭击来临而你抽不开身之时让你最好的战士为保护家园而战——或是你亲自加入战斗,击退那些妄图夺走你的一切的怪物!

侦察敌人

群魔定有其主。未雨绸缪、料敌机先地建立你的专家小队,尽可能地提升生存几率,并且前往执行探索与侦察任务。摸清怪物的动向能让你更好地保卫你的定居点——或者找出敌人头目,执行斩首行动,一劳永逸地解决袭击。
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2022-05-19T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
1.3 GB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
español
音频
文本
français
音频
文本
Português do Brasil
音频
文本
русский
音频
文本
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用户评论

Posted on: December 8, 2022

ERISS

验证所有者

游戏: 3130 评论: 208

Still a beta game

Wrong non bindable keys, black videos (there is stille sound and subtitles) with some visible scenes sometimes, ... I uninstalled.


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Posted on: March 12, 2025

Baelfrost

验证所有者

游戏: 799 评论: 1

How could I have missed this

God, I'm happy to have stumbled upon this gem. A great little game that is unpretentiously exactly what it says it is and doesn't overstay its welcome. I've hadtons of fun. It‘s „simpicity“ is a boon! It doesn't bury you in heaps of (mostly) unnessecary systems but keeps it tight. And a better item is a better item. I'm really thankful for this, because I hate theorycrafting with a dozen items that have different effects and percentages. Armors have higher buffs, weapons make more damage, as god intended. You can really tell that your survivors are getting better. Amazing, what this little studio I've never heard of has pulled here: really nice graphics, good sound, subtle music, solid gameplay and all of that with virtually no bugs. I've encountered only a handful in my 75 h of play (I did everything and explored the whole map, you can beat the game much faster) and all of them were really minor things that were mostly taken care of by a switch of character. So, if you just want to take back soiled land from zombies and mutants, but in a more relaxed manner, this is the game for you! Now, here are some items I would like to relay to the developers, in case they make a sequel (PLEASE!): - sometimes survivors unequip weapons on their own - as far as I know, survivors don't automatically change to melee weapon, when out of ammo (although I'm not a 100% certain) - when playing as a teammember, very often you can't select other teammembers to heal or give items to - I would REALLY appreciate managing your survivors and buildings from a global menu. It's workable right now, but optimizing is a pain - maybe make training effects more clear, sometimes when enhancing a building survivors level up skills I didn't intend to - and it would be fun, if we had a few more possibilities for settlements, like creating fields for agriculture, building walls and fences for said fields or just to close an opening in the town perimeter, maybe livestock could be a nice addition


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