Decarnation plunges you into a haunting, dreamlike adventure where reality and fantasy become one. Inspired by some of the most influential surrealist works (Silent Hill, the original tale of Alice in Wonderland, films by David Lynch and Satoshi Kon...), allow yourself to be swept away by a...
Decarnation plunges you into a haunting, dreamlike adventure where reality and fantasy become one. Inspired by some of the most influential surrealist works (Silent Hill, the original tale of Alice in Wonderland, films by David Lynch and Satoshi Kon...), allow yourself to be swept away by an intense and mesmerising story, oscillating between dreams and nightmares.
Gloria is a cabaret dancer at the end of her rope. As her career, relationships and self-esteem begin to deteriorate, a mysterious patron makes her an offer she couldn’t possibly refuse. Will this event mark the end of her recent struggles , or the beginning of her descent into hell?
Decarnation is a story of survival, where monsters and nightmares weave themselves into the fabric of everyday life. Get ready for a poignant and captivating adventure!
With a wide variety of mini-games, Decarnation expertly brings together the classic elements of horror and adventure games, where each challenge requires consideration, responsiveness and coordination. Solve cryptic riddles, confront ominous enemies and explore a bewildering world...
Decarnation's Rêve and Cauchemar soundtracks feature contributions from numerous artists, including the renowned composer Akira Yamaoka (Silent Hill) whose works blend horror and the paranormal, breathing life into this nightmarish tale.
"I'm delighted to have been able to take part in the development of Decarnation [...] I've developed a special bond with this game.
Numerous references and inspirations from cult horror works have shaped the world of Decarnation - can you spot them all?
The Decarnation name and logo are trademarks of Atelier QDB and may be registered trademarks in certain countries. All rights reserved.
The Shiro Unlimited name and logo are trademarks of Shiro Games and may be registered trademarks in certain countries. All rights reserved.
The story is very intresting and the design (visual and sound) is really great. But you have to keep in mind it's a slow walking simulator with very few interactions. I can give 4 stars because even if the gameplay is very weak, everything else is awesome and i really enjoyed it.
This game offers top-notch pixel art. It does look wonderful. Interesting themes and metaphors as well. It is also quite long for the genre. I really wanted to like it.
However, this is supposed to be a game, not a cartoon. And it severely lacks interactions, gameplay-wise.
There is actually not much to do. Think of it as an isometric walking-simulator. The main action offered is "(slowly) move to progress".
There are rare puzzles, but to be honest, they are not really interesting, and do not integrate well into the story.
The biggest problem is the way the "game" imposes its (slow) rythm to you. It IS very slow paced, and the game regularly takes back control of the character, without any warning, in order to deliver some specific interaction or dialogue.
This makes for quite choppy a frustrating experience. I did get really bored quite often.
I did finish the game, thanks to its artistic qualities, and for the rather obscure story. However, when the best advice I can give is "You would probably be better off watching a playthrough, rather than playing youself", there is a serious problem.
My advise to the dev team would be : go play "What remains of Edith Finch", and learn how one designs a simple, yet meaningful and interesting gameplay.
It's astonishing how developers in artistic and poetic way put a very nasty and disgusting beaviour and situation. It's not walking simulator but also not drk souls. Everyone should be able to end that game if the plot won't be too serious for them. Well it might be but we need more games which will at leatst try to "talk" about some serious and hard stuff. Amazing game