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Smersh is Russian for "Death to Spies" and was the name of a set of counterintelligence agencies formed in the Soviet Army during World War II. Their mission was to secure the rear of the active Red Army by arresting traitors, deserters, spies and crimi...
Smersh is Russian for "Death to Spies" and was the name of a set of counterintelligence agencies formed in the Soviet Army during World War II. Their mission was to secure the rear of the active Red Army by arresting traitors, deserters, spies and criminal cells. During the war these agents became the main force combating the German intelligence service.
As captain of the 4th department of Smersh, it is your job to execute these operations in the heart of enemy territory. Be prepared to complete various tasks, including stealing important documents, eliminating enemy officers, kidnapping high-ranking officials, and sabotaging enemy plans.
Third-person stealth action immerses the player into the atmosphere of World War II military intelligence operations.
Different types of missions based on real historical intelligence and counterintelligence operations.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Its a good game but with such a bad controls . Its almost impossible to kill them from behind you have to be in ctrl and stealth mod to even get close to them but thats not the thing that worst you aslo need to hold E behind them and then choose how you wanna kill them ... Im not gonna talk about the shooting that the another point when your bullets fly everywhere
This game looks like it has a couple of neat ideas, at least it does in the screenshots and the user reviews. Unfortunately, I can't get past the first level due to some game breaking bugs.
First bug, and the biggest issue so far, is that occasionally the camera and the controls will unsync. Which means that when I press the forward input, and the the camera is positioned directly behind the character, rather than moving forward, he'll run to the left, or right. In some extreme cases he'll run backwards. This seems to happen when you move the camera during an animation (at least that's my hypothesis).
The second bug is just the AI in general. I fired a shot with my unsilenced rifle, in order to lure some guards over to a body which I set a trap on. That part worked just fine, except that every guard in the level was now alerted. I could live with that, it seems like a fair consequence for firing a loud rifle, plus maybe the guards radioed it in and that put everyone on alert. The issue, however, is that all the alerted guards decided that it was high time they acquainted themselves with a variety of impassable objects. Whether it were trees, fences, rock walls, buildings, you name it, and an NPC was very likely running into it and glitching out.
The third bug is more of a game design issue, and that's the pinpoint precision grenade tosses from guards. I've been killed a number of times in this game, trying to beat this lousy first level, and every single time it was due to a grenade. If it were real life, I know that the enemy probably wouldn't shout "frag out" and I know that I probably wouldn't see or hear the grenade until it was too late. But this is a video game, and generally it's good to give a player some sort of feedback for these things, especially if the AI is able to identify your exact coordinates and send a care package to your feet.
Anyway, that's my review. Don't buy this game.
has a great tutorial, but the real missions are WAAAY harder. dunno if it is my older cpu but when battle starts I can't control it at all. it slows everything down and the controls get so mushy I Can't even aim. watched a video on youtube before buying and they made it look easy, but it isn't for me. small consolation that it only cost me a dollar. this is after attempting the first scenario 6 times. gave up.
It was decent when it came out, but it did not age gracefully at all.
It's clunkier than the very first Hitman. It feels and plays as if its contemporary to Codename 47. But it got released after the Silent Assassin and Contracts installments, to which it doesn't hold up to at all, neither in gameplay, graphics or controls.
The redeeming feature of the game is that it's properly challenging if you're trying to play stealthily. There are multiple approaches to objectives, there's flexibility in how you tackle them. And the margin of error is razor thin regardless of how you decide to tackle a mission.
But it always feels like you're playing a worse Hitman.