Death Howl is an amazing, beautiful game.
Everything about this product speaks of passion put into by the developers - the audiovisuals match the story and set the atmosphere.
The combat is an improved Into The Breach experience.
The card aspect is extremely satisfying, when built properly the game lets you draw your entire deck and then some in one turn - it understands it's single player and it should not only be challenging but also fun.
The gameplay is exploratory Soulslike-style, even despite being a card game - you learn of enemy abilities the hard way, for example, an enemy may have a "Retaliate" tag but before checking, you don't know if the enemy retaliates ranged, melee or maybe in another specific circumstance and even what that retaliation could be (sometimes they don't retaliate with damage!).
The story itself is both sad and beautiful, it speaks of loss and the ability to overcome our grief. Every piece of information you're given is consistent throughout the game, even things that don't add up early on eventually start making sense.
The only thing that is missing is a hard mode/New Game+ to add replayability - but even without it, it's solid 30h+ of immersive experience, which is much more than I've expected given the pricetag.