Death and Taxes Demo is available here
In this small Indie, short narrative-based game, you take the role of the Grim Reaper... on an office job. Your job is to decide which people are going to live or die. Your choices will affect the world around you. Keep the chaos away or foil plots to destr...
In this small Indie, short narrative-based game, you take the role of the Grim Reaper... on an office job. Your job is to decide which people are going to live or die. Your choices will affect the world around you. Keep the chaos away or foil plots to destroy the world and rise through the ranks of Reapers all the way up to MIDDLE-MANAGEMENT, wow!
Death and Taxes is a game in the vein of narrative-based indie titles, such as "Papers, Please", "Reigns", "Beholder" and "Animal Inspector", to name a few. The consequences of your choices are yours to bear, while the mystery of your incarnation awaits revelation!
Have a.. totally normal.. office job
Talk to your boss
Get monies
Buy stuff from Mortimer’s Plunder Emporium(?)
Decorate your desk
Do some paperwork
Pet the cat??
Stare in the mirror and talk to yourself
Don’t let the existential dread set in
DONT LET IT SET IN (ONLY THE FATE OF HUMANKIND IS IN YOUR HANDS, IT'S 100% OK)
Listen to that one really catchy tune in the elevator
Features:
Meaningful choices
Branching storyline with multiple [SECRET] endings
I thoroughly enjoyed it, the artstyle was charming, the decisions sometimes hilarious, sometimes tough, the branchign storylines are intriguing and fun to explore and the dry humour always made me chuckle.
Enjoyed it for what it was at the start. The demo made me interested enough to buy the game on sale!
that said, the appeal really does wear off after a while. Unlike the demo, in the full game you have to manually move the lift to go to different rooms which takes an unnecessary extra amount of time. The papers can't be properly organised and desk clutter is pretty much permanent once you get it.
On top of that, with the sole exception of Fate and his cat, every single character, dead or alive, is a "they", even in spoken dialogue. It's a grammatical nightmare to deal with, especially when you have to read so many grammatically incorrect papers.
For the price point it was fine I guess, but frankly, disappointing.
Great use of game mechanics that are used to tell a compelling story.
Lots of interesting little details to find in your first, second or third play through.