Contains The Tower and The Crypt DLC's
DARQ讲述了一个男孩劳埃德的故事,他意识到他实际上是在做梦。不幸的是,梦很快变成了噩梦,所有试图醒来的努力均以失败告终。在探索潜意识最黑暗的角落时,劳埃德学会了如何通过超越物理定律和操纵梦中世界的流体构造来熬过噩梦。
除了解决抗地心引力的难题,劳埃德将不得不在附近有敌人时使用隐形。他不可能在公开对抗中获胜,因为他将遇到的生物比他强大得多,速度也快得多。相反,他不得不依靠周密的计划以避免被发现。
特点:
心理恐怖设定在清醒的梦中,依靠缓慢的节奏和令人毛骨悚然的气氛,而不是血腥和暴力。...
THE GOOD: this game really shine thanks to the impressively creative puzzles. I'm not too fond on this kind of games yet I found myself really amazed while trying to solve most of the challenges. Wall-walking mixed with some switches create so much freedom to explore in every direction possible that I felt my poor brain cracked open several times during my playthrough.
THE BAD: Very short! On top of that there is one certain chapter that feels completely disconnected from the rest of the game. The new chapter found in free DLC compensate a little for this issue.
THE UGLY: only one little bug that froze my game and made me restart chapter 5.
Now, that's not to say its strengths aren't really good. It's tighter focus to 2D leaves the scares more unpredictable as you get comfortable with the illogical nature of the dreams and how you traverse the environment. What mechanics it does introduce is very interesting and leaves for good idea's for puzzle solving, but these moments come in few and far between that the most I can remember, after a day of beating the game in one sitting, are only a few key moments in two or three levels.
What is well polished is in the superficial. The environments, the few set pieces and how the dream world acts in such bizarre ways is what really gets me, with some fairly good scares that got me. But after that first play-through, I didn't really feel a desire to return to it. Not even the documents did anything for me as I collected them.
The gameplay, past simple puzzle solving, is shallow. It tries to be a dream-like version of little nightmares without what made that unique. You are very rarely in danger save for repetitive patrol routes of monsters in a total of 3 chapters, and the lack of 3D space leaves those sections kind of boring as you hide in a certain spot waiting for the monster(s) to move to the other side, and you sometimes have to visit these locations more than once which drives the pacing of the puzzle solving to a halt.
While its interesting to have a horror game of this scope entirely 2D, and I'm not saying they did bad doing it, it just felt restrained in what it could do and needed something to keep it interesting, which I was still waiting for to the very end because after the first 3 chapters, it doesn't really go up from there gameplay wise. Maybe I'm not the gamer for this game, but it was hard for me to feel invested when I was moving through a level at a snails pace from the games own core design, which is a problem I see in most small child scary world games. I cant recommend it as it has too few moments I remember to make it special.
Sound design, aesthetics and the puzzles are truly beautiful. It only loses a star on my account because I felt the disabled-wheelchair enemies felt cliched on the psychological horror theme. But wow, what a stunning experience from start to finish.