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Darksiders III

已在库内

3.8/5

( 136 Reviews )

3.8

136 Reviews

中文(简体), English & 10 更多
39.9939.99
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Darksiders III
介绍
砍杀动作冒险游戏《暗黑血统 III》的玩家将扮演“怒神”,重返灾变的人间界,展开猎杀“七宗罪”的任务。身为神秘四骑士之中最变化莫测怒神,这趟任务只许成功,不许失败,为目前饱受蹂躏的人间界带来各力量的平衡。广受好评的《暗黑血统》终于推出备受瞩目的第三章——《暗黑血统 III》。 扮演法师“怒神”,运用她的鞭子与魔法,恢复人间界善恶平衡! 驾驭“怒神”的魔法,释放她的各种变身形体,每种形体都可赋予她新武器、招数与穿越能力。 探索永无止境、生生不息的自由游戏世界,让“怒神”来回穿越不同环境来解开谜题,同时推进故事的剧情进展。 击败“七宗罪”和他们的党羽,包括神秘怪物和变形生物。 令人叹为观...
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评论
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Windows Central
4/5 stars
IGN
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用户评论

3.8/5

( 136 Reviews )

3.8

136 Reviews

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产品详细信息
2018, Gunfire Games, ESRB 评级: Mature 17+...
系统要求
Windows 7 / 8 / 10 64 bit, AMD FX-8320 (3,5 GHz) / Intel i5-4690K (3,5 GHz) or better, 8 GB RAM, GeF...
DLC
Darksiders III - Keepers of the Void, Darksiders III - The Crucible
Time to beat
14 hMain
19 h Main + Sides
31.5 h Completionist
18 h All Styles
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介绍
砍杀动作冒险游戏《暗黑血统 III》的玩家将扮演“怒神”,重返灾变的人间界,展开猎杀“七宗罪”的任务。身为神秘四骑士之中最变化莫测怒神,这趟任务只许成功,不许失败,为目前饱受蹂躏的人间界带来各力量的平衡。广受好评的《暗黑血统》终于推出备受瞩目的第三章——《暗黑血统 III》。



  • 扮演法师“怒神”,运用她的鞭子与魔法,恢复人间界善恶平衡!
  • 驾驭“怒神”的魔法,释放她的各种变身形体,每种形体都可赋予她新武器、招数与穿越能力。
  • 探索永无止境、生生不息的自由游戏世界,让“怒神”来回穿越不同环境来解开谜题,同时推进故事的剧情进展。
  • 击败“七宗罪”和他们的党羽,包括神秘怪物和变形生物。
  • 令人叹为观止《暗黑血统》特有艺术风格:因战争破坏和大自然反扑而残破不堪的空荡灾变世界,将带领玩家将从天堂仙境落入地狱深渊。

© 2018 THQ Nordic AB, Sweden. Developed by Gunfire Games. Darksiders, THQ and their respective logos are trademarks and/or registered trademarks of THQ Nordic AB. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners.

所有成就
包含内容
内容
Standard Edition
Deluxe Edition
原声音乐(mp3)
The Crucible DLC
Keepers of the Void DLC
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
14 hMain
19 h Main + Sides
31.5 h Completionist
18 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2018-11-27T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
22.7 GB
链接:
评分:
ESRB 评级: Mature 17+ (Violence, Blood and Gore)

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用户评论

Posted on: June 8, 2020

sas41

验证所有者

游戏: 560 评论: 9

A mess from beginning to end...

I am a veteran to the series, I own the previous two titles across many platforms, including GoG, as I got them in a bundle including this third game. Ow boy, where to begin. Technical: The game is RAW, raw as in uncooked, because undercooked is a massive understatement, it's littered with bugs and glitches, with poor response times and bad game design. Here is a short list of things that have gone wrong: Input latency: I noticed it when I capped it to 60 FPS, not that bad in higher FPS (144 in my case). (Reverse) Mouse Acceleration: Hard locked, cannot be changed. Extremely poor lock on camera: It is too close to the player character, it blocks your view and it's angled poorly making it hard to judge distance and it will happily drop the lock if so much as a pixel of terrain gets in between you two. Crashes, Several crashes happened, as someone with standards, 1 crash is too many, come on. Hard locked saves, my save hard locked because I selected NO during a YES/NO dialog regarding plot development, whether I want to go beyond the point of no return. Selecting NO hard locked the game by removing my means to progress, developers supposedly investigated the issue a year ago, as seen on the Steam forums, this never got fixed and if had restarted my game, GoG Galaxy would have over-written my save file, thankfully I downloaded a backup trough Galaxy before quitting, allowing me to roll back, this is so bad, I should refund it for this reason alone, 30 hours in, I would have been left with absolutely nothing. No joke, default Unreal Engine 4 texture are used on some containers and they are right in front of the player, 4 of them right before a boss fight. I have 24 documented images of these babies. More, but I have a character count, please remove it @GoG! Narrative: There is basically no lore or story, it's all shoved in to the last 2 hours across 30m max of, DS1 and 2 did it right with intrigue and deep, clever writing.


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Posted on: December 16, 2018

Barely Acceptable

In order to get strong enough to feel like you can even stand on your own to feet, you have to grind and grind AND GRIND souls to level up enough that enemies (bosses in particular) don't chew you up and spit you out before you can even do any significant damage to them. Personally I'm not interested in any game that requires that much grinding. When you do finally get leveled up to the point where you can go at things with much more confidence, the novelty of the gameplay is lost. The rpg elements introduced in the previous title are not present here. Which is dissapointing for me at least. The ability to target enemies and use powerups is not setup for smooth, fluid combat, and can be downright infuriating at times. The only thing this title has going for it is the visuals and story. Other than that it is BARELY enjoyable. Especially when compared to the previous installments. I hope the devs do a much better job with the actual gameplay fun factor in future installments.


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Posted on: May 7, 2025

bubdigli

验证所有者

游戏: 38 评论: 1

Pretty good

I Like this game, not the best ever made, but it's fun.


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Posted on: June 14, 2020

Draugusto

验证所有者

游戏: 484 评论: 208

"Darksoulders" is a 3.5/5

After 35 hours I finished my first playthrough, I started in Challenging difficulty because I'm a veteran of the series and let me tell you, at times I wanted to just quit, but I kept going and at the end it gets quite satisfying. But since it borrows too much from other genre it will probably disappoint a lot of fans of the series There are some significant changes this time around, some good, some not so good, and most of them are just "soulslike inspired": - The dungeons are gone, now is just a variety of zones interconected with lots of secrets and shortcuts that will be available after gaining new abilities (nice), but there are some zones that will fill you with rage (at least there is nothing like blight town) - The combat is still fast paced and the game is not shy to throw groups of enemies at you, but since this is now a souls-like enemies hit like trucks and they can stun lock you so if you get surounded you are as good as dead - healing is a bit different, now you have one use items with a cooldown or an amulet (flask) with a set amount of charges that recharge after death or by killing enemies (no, this doesn't make the game easier beacuse you have to stop attacking or moving to heal, and even in classic mode that's half a second where you will be open to get oneshoted - And the most important and frustrating changes of all, the manual saves are gone, only checkpoints this time, i,e: I forgot to fight an optional boss before facing the last sin and now I'll have to play the whole game all over again if I want another chance at it, and I forgot to fight it because it was mentioned at the beggining of the game, but since there's no map or journal to keep track of quests I totally forgot about it My advice: Soldier on past the frustration and you'll find the joy of being a dodge master even by sound alone. And get used to the axe of scorn because is faster than the mallet and you can break through the defense of enemies without charging the attack


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Posted on: August 11, 2020

ltm3x6

验证所有者

游戏: 189 评论: 4

Falls short as the third instalment

TL;DR: The game is not a good example of a Darksiders game. Lacking in puzzles, tight controls and better writing. The shortness actually helps so you don't need to play it too long. The port is poorly translated to PC, even with good spec (i7, 16GB RAM, SSD and a GTX 1060 with 16GB of RAM it still has stutter and low FPS issues. Got on sale if you want to complete a collection, or better yet, replay one of the first 2. Puzzles: This game has almost completely removed puzzles. It is replaced with tedious terrain traversal, where it seems that the game mechanics work against you in hopes of making the journey seem longer. The way it does that is by not having nearly the tightness of traversal control the previous 2 games had, and therefore forcing you to attempt, fail and try again on a piece of the journey... The few puzzles that remain are simplistic and solved easily, things that you would find in the first few hours of the first two games. Combat: Ok but the camera is sometimes your worst enemy. If you get into a brawl with too many enemies it can quickly put you into a situation where you cannot even find time to dodge, can get frustrating at times. Character progression: Itemization is basic but tight. They integrated the powers that you gain for more terrain traversal (... yay I guess) with the secondary weapons you get to use. It is fun and makes sense. Upgrades are simplistic but functional. Armors seem to be really boring but I don't miss the diablo like itemization of Darksiders 2 anyway. Level ups/skill points are done in a flat stat boost type of way, honestly it could have been done as an automatic change on a level up, no need to force us with choices like +hp, +dmg% and anothet +dmg% (for different parts of combat). Should have been just delegated to automatic growth. Story: Meh... Port: Just plain bad: crashes, frame drops, load times I can complain about more things, but there is a limit to the gog review length so let us stop here.


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