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Darksiders III

已在库内

3.8/5

( 136 Reviews )

3.8

136 Reviews

中文(简体), English & 10 更多
39.9939.99
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Darksiders III
介绍
砍杀动作冒险游戏《暗黑血统 III》的玩家将扮演“怒神”,重返灾变的人间界,展开猎杀“七宗罪”的任务。身为神秘四骑士之中最变化莫测怒神,这趟任务只许成功,不许失败,为目前饱受蹂躏的人间界带来各力量的平衡。广受好评的《暗黑血统》终于推出备受瞩目的第三章——《暗黑血统 III》。 扮演法师“怒神”,运用她的鞭子与魔法,恢复人间界善恶平衡! 驾驭“怒神”的魔法,释放她的各种变身形体,每种形体都可赋予她新武器、招数与穿越能力。 探索永无止境、生生不息的自由游戏世界,让“怒神”来回穿越不同环境来解开谜题,同时推进故事的剧情进展。 击败“七宗罪”和他们的党羽,包括神秘怪物和变形生物。 令人叹为观...
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评论
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Windows Central
4/5 stars
IGN
7/10
GamesRadar+
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用户评论

3.8/5

( 136 Reviews )

3.8

136 Reviews

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产品详细信息
2018, Gunfire Games, ESRB 评级: Mature 17+...
系统要求
Windows 7 / 8 / 10 64 bit, AMD FX-8320 (3,5 GHz) / Intel i5-4690K (3,5 GHz) or better, 8 GB RAM, GeF...
DLC
Darksiders III - Keepers of the Void, Darksiders III - The Crucible
Time to beat
14 hMain
19 h Main + Sides
31.5 h Completionist
18 h All Styles
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介绍
砍杀动作冒险游戏《暗黑血统 III》的玩家将扮演“怒神”,重返灾变的人间界,展开猎杀“七宗罪”的任务。身为神秘四骑士之中最变化莫测怒神,这趟任务只许成功,不许失败,为目前饱受蹂躏的人间界带来各力量的平衡。广受好评的《暗黑血统》终于推出备受瞩目的第三章——《暗黑血统 III》。



  • 扮演法师“怒神”,运用她的鞭子与魔法,恢复人间界善恶平衡!
  • 驾驭“怒神”的魔法,释放她的各种变身形体,每种形体都可赋予她新武器、招数与穿越能力。
  • 探索永无止境、生生不息的自由游戏世界,让“怒神”来回穿越不同环境来解开谜题,同时推进故事的剧情进展。
  • 击败“七宗罪”和他们的党羽,包括神秘怪物和变形生物。
  • 令人叹为观止《暗黑血统》特有艺术风格:因战争破坏和大自然反扑而残破不堪的空荡灾变世界,将带领玩家将从天堂仙境落入地狱深渊。

© 2018 THQ Nordic AB, Sweden. Developed by Gunfire Games. Darksiders, THQ and their respective logos are trademarks and/or registered trademarks of THQ Nordic AB. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners.

所有成就
包含内容
内容
Standard Edition
Deluxe Edition
原声音乐(mp3)
The Crucible DLC
Keepers of the Void DLC
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
14 hMain
19 h Main + Sides
31.5 h Completionist
18 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2018-11-27T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
22.7 GB
链接:
评分:
ESRB 评级: Mature 17+ (Violence, Blood and Gore)

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用户评论

Posted on: October 19, 2019

JBrandenburg1

验证所有者

游戏: 385 评论: 4

Not a Darksiders game

Despite the title and the story, this is not Darksiders. This game borrows so heavily from Dark Souls that I question if the developers got the ideas mixed up. I have given the game a decent shot I believe, but I am frustrated with many aspects of the game. I would call myself an average gamer who likes challange, but this is not challange. This is punishment, which I feel was at the core of the Dark Souls and should never be a part of Darksiders. The good so far is very little, as I have been unable to get through much of the game on story mode. I do like the graphics and the look and feel of Fury. Given that I was unable to progress too far, I don't have much else good to say about it. The game starts with hunting Envy. If you are trying to get everything from every nook and crany, like I did with Darksiders 1 & 2, it takes about 15-20 minutes to get to Envy. First time I got there, I was at half health by the time Envy was doing her kamahamaha move. I died because I had no idea what I was doing with no reference to go off of and no clearly blinking ledges of grapple points and the kamahamaha move is an instant kill. I then realized that I had to start over from the begininning of the game with no souls (money). So I spend another 15 minutes gathering all the souls again getting to Envy with some more health and a little more experience only to die again ... and again ... and again. All the while starting over from the beginning. I finally kill Envy with 5% of my health bar left only to immediately be thrown into the nest area and immediately die with all of my souls floating there for me to collect. They drop where you die. Later in the level, this happened right next to the behemoth creature. And every mob between the start of the level and it has respawned and ready to knock off health as I head whip first straight to the same death point and have to do it all over again like some tourturous version of Groundhog's Day. This is Dark Souls, not Darksiders.


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Posted on: September 19, 2020

Dogoyaro

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游戏: 81 评论: 4

Do not Recommend

This is an enjoyable game. I am a fan of the darksiders universe, compared to the other 2 releases this followed the souls model. so might be off putting for most who expect to be chainning combos instead of the being more strategic & methodical. For me the performance of the game is terrible, I have suffered crashes and lag. This is 2020 and still the performance is terrible for a 2018 game. I am using an Nvidia Geforce 1060 GTX & an Intel Core i7. This can be annoying especially considering its a soulike, so you did succeed in defeating that boss & reclaiming your souls. Well too bad for you because the game crashed & you have to repeat it or worse your souls go missing. For this reason I cannot recommend this enjoyable game.


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Posted on: December 6, 2018

kud13

验证所有者

游戏: 1699 评论: 23

Soul Reaver meets Dark Souls.

The third game in the series continues previous' games pattern of mixing up the gameplay for each new Horseman. This time the game takes inspiration from Dark Souls and Bayonetta for its combat, and older games like Soul Reaver for the world design. The biggest emphasis in the game is on combat. Enemies are much tougher than in prior games, and Fury start out pretty fragile. As the game progresses, and you are able to level up, increasing the 3 stats - Health (HP), Strength (base physical damage) and Arcane (damage from counters, wrath attacks and Havok form), the feeling of being bad-ass form prior games returns, and a number of enemies become "trash mobs", killable in 1 or 2 hits. The lock-on camera is more useful than ever before, but being forced against a wall, or fighting in a pit against multiple enemies CAN still result in some pretty cheap-feeling deaths. And do be assured: the start of the game is tough. Learning to do the last second dodge to slow down time and counter (just like in Bayonetta's Witch Time) is a crucial skill. Exploration changes from prior games, because now you are looking at one deeply layered, interconnected world. There's no map, because it's incredibly difficult to break things down into "levels". You are able to fast-travel between Vulgrim plinths-and these are also the checkpoints where you respawn upon death, and places where you level up by paying the sould you collected to Vulgrim. Unlike Dark Souls, collecting souls here is very simple, and just like in the 1st game, smashing everyhting in the terrain gives you souls (and lots of them if you have the right enhancement). There's lots to explore- it took me almost 40 hours to search through and collect all the extra items useful in crafting. The game's not without its glitches (though a patch imrpoved the situation), and I had soem crashes, and some instances of Fury being stuck in textures. But these didn't detract from my enjoyment. Bring on Game 4!


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Posted on: February 28, 2019

FabianPi

验证所有者

游戏: 168 评论: 1

Great game

Really good game. I like the combat more than Dark Souls because the enemies intentions are better noticeable and it's not so punishing if you die.


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Posted on: September 7, 2019

Crosh

验证所有者

游戏: 75 评论: 13

A bloody disgrace

Awful game. Worth 2 stars only because of the art style - it's Darksiders after all. I wouldn't even think it's possible for me to delete a Darksiders game after 3 hours without any desire to continue playing but here Iam. What makes this game so bad? Well it's a Dark Souls clone. DS is like a cancer in the industry - every half-arsed developer is trying to clone it, thinking that it will make their game sell better, but it's a fact proven time and time again - that almost everything Dark Souls is praised for, is something that is considered a fault in literally every other game. Because it is. Sparse checkpoints - bad. Simplistic combat that relies on one single skill - bad. Enemies with ridiculous health - bad. You take all those mechanics without the "oh, but it's challenge" label and you are left with a bad game. Happened to every DS clone and they still don't learn. But this one takes it a step further. Remember that point about one single skill the whole game relies on? Both in Dark Souls and in Darksiders 3 that skill is timing, except in Dark Souls most of the time it's very clear when you need to time your dodge and any attack can be interrupted by it. It also gives you a long invulnerabilty frame. In this game your attacks can't be interrupted and the dodge is short and it's invulnerability frame is even shorter. You must make your dodge eligible for a counterattack and this is impossible to do consistently because in addition to activation being unreliable, there are no clear indicators (except for a few enemies that have sound ques) when their attack reaches a phase of "counterattack eligibility" for a dodge. So imagine that - you have zero ways to affect the fight in any way other than timing - just like in Dark Souls. But unlike Dark Souls that one skill also has an element of luck. That's Darksiders 3 gameplay. And that is unplayable.


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