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Prepare yourself to enter Darklands - the first realistic fantasy role-playing game. Leading a band of four adventurers across the sinister landscape of 15th Century Germany, you’ll face the Middle Ages as people believed it to be: land filled with myth...
Windows XP / Vista / 7 / 8 / 10, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 7 (co...
介绍
不支持简体中文
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Prepare yourself to enter Darklands - the first realistic fantasy role-playing game. Leading a band of four adventurers across the sinister landscape of 15th Century Germany, you’ll face the Middle Ages as people believed it to be: land filled with mythical beasts, religious power-mongers, and bloodthirsty robber-knights!
Watch savage battles unfold before your eyes! Travel hundreds of miles by land and sea from Frisian Coast to Bohemia, from the alps to Prussia, visiting over ninety cities along the way.
Your quest for fame and fortune can take you through raucous city streets and dark mine shafts, or from a robber knight’s tower to the terrifying Witches' Sabbath! Get ready for the astonishing wonders of a realistic fantasy adventure in the mysterious Darklands!
One of the coolest games from my childhood... and I still have it in my collection along with the original box, manual, and map! I spent days and days with this game - it took days and days to install too since it came on ten 3.5" floppy disks. Considering this was released in 1992, the graphics are great and the replay value is endless. So much fun - you won't regret it!
So far as I know, there has never quite been anything like "Darklands" in RPG gaming before and hasn't been since. Yes, it's a typical blanket statement but it definitely applies here. Think about it: when was the last time when you ran into an RPG where having basic (or even advanced) education was a potential challenge for your characters in their interactions? The last time that an RPG used an actual historical setting (with a few tweaks) as the place where you adventured around? The last time where magic going right every time was not a guarantee and primitive firearms was part of the ranged weapons mix (okay, the answer is "Arcanum" on that last, but you get my point)?
Indeed, I find myself a bit frustrated that more games don't follow the lead of "Darklands", as they showed a good model for any number of historical RPGs that could work in our new era. The enemies make sense in historical context, you need skills beyond the usual RPG standards to make it, and the main story is sufficiently warped to be interesting. Surely, someone can make this a little less complicated for the 21st Century.
A legendary name among CRPG fans, Darklands is unique, offering a historically-focused world instead of a fantastically-focused one, as well as a mechanically rich gameplay experience based on an entirely original ruleset. Complex. Deep. Unmatched.
Classic and Massive RPG but with one of the first open worlds, and this one is huge, the size of greater Germany 400 or so years in the past.
The character custimation is intence and could be a mini game in and of itself. It has a very long story and the game play could reach 100 hours of play time.
This classic is a fantastic open world game. Just make sure you monitor your characters in combat; they'll watch their pary get killed if you dont tell them to fight.