Posted on: January 3, 2022

NeoRanger
验证所有者游戏: 515 评论: 24
MY BUDDY, SUPERFLY
There are some games that were panned upon release that benefit from hindsight. Maybe the time wasn't right. Maybe development was troubled. Maybe the execution doesn't quite land, but the ideas are good. Daikatana isn't one of those games. This was bad by 2000 standards, it was bad by 1997 standards, it was bad by 1993 standards. The thing about Daikatana is that it was definitely ambitious; a transchronologic adventure, with AI partners and a whole host of diverse weapons, as well as an overwritten plot. Certainly for its time, it could even be considered innovative for the genre. The problem is that the execution isn't there and it's not there in a big way. Buggy and glitchy; AI partner pathfinding breaking or getting stuck in geometry (leading to entire level reloads). Level design that is tedious at the best of times. Melee combat that is woefully unresponsive (big problem when your game is centered around a magic sword). Ugly, with repetitive music loops and sound effects. Even the story, as innovative as it might sound as an idea, is terribly written. What the game does have is a nice combat flow; shooting and movement feel good, but this is not enough to balance out everything else. Don't play it. Don't buy it. Even as a curio. It's not worth it. Even the 1.3 fan patch, as much as it fixes some things, can't fix the shattered foundations of this disasterous piece of electronic abortion.
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