Adds a great deal of content to the game. Alot to expand on existing areas, improved cars and car combat as well as new mission types. But the end "Boss" of the DLC is virtually unwinnable for certain builds. If you can't sneak, don't even bother.
Some people have complained about crashes but I have not experienced any.
Reading some of the critics, I wonder how you cannot give five stars for this atmospheric, full of superlative milestone in video gaming history.
I have been playing games over a period of 35 years. Without exaggeration and a lot of humbleness, this is one of the Top 3 best games I have ever played!
Thank you, CD Projekt Team! For this exceptional experience!
After starting new game in 2.01 (played last time in 1.31):
1. Clothes are literally useless now. So much work was put by CDPR to create a lot of different clothes and there was a reason to use new clothes every time in older game. Now, there is 0 reason to mess with, you can just recycle every clothe you get with no impact on game-play.
2. Fewer weapons upgrades, why? It is not a multiplayer game to seeks for balance (which still do not exist). Again i think there was a lot of work to draw assets for modified weapons what not used now.
3. As mentioned others, perk tree is much lighter now with much less perks, for no reasons. And perks are less exiting and.. not really mandatory except few for implant limits to get more armor
4. Stealth is dead. With new difficulty leveling, on hard you just stomp enemies in head-to-head with any builds if you invested in armor.:
a. Boxing quest is tremendously easy now, you destroy all boxer just after prologue. As any other enemies. As all psychos.
b. More mini-bosses in mini encounters what dodge bullets? Just get any close range weapons.
c. Well, do any quest after prologue in any zones, they are all easy now, until...
d. Set very hard difficulty. Stop, but stealth is dead. Now you can be found if you try any advanced net-runner scripts.
e. Enemies reaction in stealth still lags behind old Deux Ex series. Facepalm.
5. Cars. Old physics was ok'ish. New even worse, especially on keyboard. Why? I played recently GTA SA remaster. Event there car handling is more fun.
I stopped to play 2.01 half way primarily for two reasons:
- Perks and items upgrade/ management become boring
- Combats are boring, or too easy on hard or a stealth gamble on very hard
Lucky 1.63 is available trough GOG launcher ("beta-channel").
I restarted from zero and... for now is fan, challenging and can be played different ways.
Unfortunately new content is available only on 2.0 patch, and i'm not buying that.
I really enjoyed the DLC of the phantom Liberty (PL) DLC and the story is fantastic. The new patch also brings a lot of new gameplay aspects but story first.
The story involves you going to Dog Town; a new area within Night City. It represents all the BAD aspects of Night City and it shows with the debris, stealing, murder, gangs and people just wanting to get out. The story involves you saving the NUES President and getting trapped within a spy game. It is very similar to a James Bond Film. The themes from the main story is very apparent within the DLC of workers vs corperations, humanity vs machines. These themes bleed into story of how even soliders working in the spy game get eventually screwed over.
The PL DLC is NOT an expansion and should be seen as a DLC within the middle of the story of the main game. The ending from the PL is a BAD ending, like mid game ending.
CDPR didn't let the characters go to waste either as all of them have their own personality, motivations and goals. They really stepped up their game and I really liked how your choices with each character really had an impact on them. Huge Props their because it breaks a lot of status quo games convention.
Im going to have a new play through with the new netrunner build to change things. But congrats to CDPR to the fantastic DLC.
Now we have brand new bugs - keybinding options bugging so hard that it required alt+f4, relic graphical malfunction bugged after quest in the Clouds or Nomad start being impossible to finish on very hard due to scripted parts, where chasing cars can't be destroyed, which leads player to take too much damage and just die.
And on top of that the "jevel" that is 2.0. Clothing slot missing now any point besides some odd parts having some small bonuses, basically now working as 6th slot for appearances so one layer of character building gone for good.
Then there's whole biomods system, where player can install mods only to value given by humanity, which can be increased by leveling. It's not cyberpsychosis system, it's just a lvl limitation to what toys player can wear at the given level... which is kinda same thing as it was before, with level and streed-creed requirements to get an item.
Well, to sell you mechanics perk tree as a way to get those limits up! You know, taking power from you only to give it back to you, in different way.
And this leads to another thing, said perks. You see, new talent tree is horrible because its sole purpose is to return you power, that you had previously even as lvl 1 character - like stamine consumption on firing a gun. So you spent points to regain things, that you had previously as base. New perks are also underwhelming as hell to the point where I barely can justify spending points on anything besides few % damage modifiers that can be grabbed.
While previous system wasn't perfect - ultimate perks were laughably bad and barely possible to get during playthrough - the freedom of making hybrid or very specialised builds were much, much better back then.
Then comes level scalling. Now it doesn't matter if you level up 5, 10 or 35 times - enemies are always gonna be as strong as they used to be... and you will get small increases of power with it - or even become weaker, as you need to update your gear as you go.