It's a shame that the game is so buggy that it distracts players from how shallow and unpolished every aspect of this game is. From the character creator to the AI , game's mechanics and upgrades, everything seems so poorly thought-out and for how well written the main story is your dialouge choices are of no consequence whatsoever except for the endings wich is far cry from a good rpg experience.The graphics are breathtaking, that is if you run it on ultra , the lighting is very sketchy and performance are incosistent, the only consistently good thing are the character models such as panam, judy etc. I don't know what happened to this game during development but it must have been a mess.
Nice ambiance and visuals!
Played 40+ hours so far (without ever meeting Dex | Johnny Silverhand) without a single crash!
Game engine is fantastic and options can be changed on the fly and the changes take effect immediately.
Not playable on minimum specs – had to resort to third party tool to disable further options to be playable – Can lower resolution in Windowed mode to reach 50+ fps to enjoy the game.
Many important/useful features and intricacies of the game are not disclosed to the player.
Bugs with a list going on and on:
- Very first NPC met after exiting the garage during Nomad intro was T-posing – a bad start…
- Jumping on rocks where the kid using a “kite” in the Nomad intro can glitch out and you get teleported (as when going too far on map).
- Some highlighted objects cannot be picked up.
- Jackie going through elevator door during intro.
- Initially (now fixed) couldn't use first gen CPU without AVX instructions to play past the intro.
- Jackie appearing in front of me in sit position while on the phone.
- Physics collision going crazy.
- Vehicles hitting objects on side of roads.
- Vehicle blowing their horn while you are peacefully walking on the sideways.
- Dying from small jumping after going on roofs / some places you can jump to cannot be climbed back from… even with double jump (and mantis blades are not like in the first trailers).
- Police system completely broken.
- Mission failing to register / car to drop bodies into going away.
- Sudden collision and being sling shot 1 km away on the map…
+ Dozens of other misc. glitches so far – some of which required reloading a previous game to fix.
Dialogs options have almost no impact, only flavor.
Killing vs. sparing enemies make no difference other than Street Cred gained.
Noticed that Gorilla Arms don't help opening doors unlike suggested in trailers.
Lot of features in the trailers either not present or partially or poorly implemented so in retrospect the trailers were quite misleading.
I make the purchase for 2077 at Nov last year to support CDPR,but when I finally got this game I feel dispponted...
It's a good game,truly,your team try very hard to buid night city,so many details but hey,
The gang system,clothing system,skill system,romance system,weapons,subway even main quests gives me the feeling that this game is unfinished..
The only one thing could interact is vending machine -_-
There are so few things can do in this game..
Only 3 stars because I love this game,believe It could be a better one.
Sorry for my terrible English,
I ♥ NC,I really hope to see a complete cyberpunk 2077!!
And I..Didn't kill Royce but he died in the battle,and I lost DumDum- -how to fix this..
Ok the issue is CDPR made a good game .... not a great game. When I see representatives of CDPR come out and say that the PC version is the definative experience, I ask questions like have they played the game? "accidently" shot a civilian in a fire fight in a secluded gang base and had the entire NCPD spawn behind them? which is in itself is only a minor inconvience anyway, since I can ride a motorbike that turns like a bus, hits like a bus and can't mono but will evade a non existant police pursuit in give or take 5 seconds. Is this really as good as the game can get?
There is a better game here, I can see it, I'm sure everyone who worked hard making this game can see it too, let's just be honest and admit that it's not here yet
This game has some stuff in it that is honestly very well-implemented. The writing isn't necessarily great, but it is good enough, and in tandem with the way that the NPC's look, move and feel it really does shine. I find myself caring about various, even non-important NPC, more than in most other games I've played. Voice acting is also fantastic (Keanu clearly isn't a voice actor, though) and the music is incredibly strong, among the best I've heard in a game. Graphics are great, gameplay is generally quite fun if a bit repetitive, and some other small details definitely make for some fun experiences.
That's pretty much it, though. Immersion features are missing, bugs and glitches plague the game in a way I honestly haven't seen before in a triple-A title and almost nothing that was promised is present in the game. Biggest offenders that come to mind:
-AI (there seems to be basically no AI at all outside of combat, actually, which is just insane for a game of this scale)
-Police being even a little bit immersive (Worst police system I've seen in a game. In fact, San Andreas shines by comparison in regards to this and many other features, actually.)
-Lifepaths having a deeper impact (they're almost entirely cosmetic, and even that isn't very well implemented)
In summary, this game isn't complete trash like some say, but it represents one of the biggest lies in recent memory from a big gaming company. I would say that it is ruined by it's many bugs, performance issues, and presumably cut and missing features that are desperately needed to make this game anything other than the mostly generic, old-school action-RPG game that it currently is.