When the Game was released i started playing right away for almost 100h straight. I encountered some minor bugs but never had any issues that would kept me from playing on. The World with its setting and everything there is to it got me right away and i enjoyed the game from beginning to the end.
I was over-hyped for this for sure - not because I was expecting a cyberpunk GTA, and not because I am a fan of the table top game.
I remember seeing the first trailer and I was psyched because cyberpunk is my favourite form of Science Fiction - and the thought of CDProject doing something similar to Deus Ex was really easy to get hyped for.
Years after that initial cinematic trailer - after The Witcher 3 had gone GOTY - when they actually started showing the game, they mentioned specifically Deus Ex and the immersive sim genre.
That was the most exciting thing ever - that they were developing an open-world immersive sim, not a GTA clone.
Unfortunately it was released undercooked as everyone knows, and the marketing in the 2 years lead up the release (not 8 years, like is constantly misreported in some of the scathing reviews/articles about this game) led to many assuming this would be more like a Rockstar game.
So while this game did not live up to my personal expectations - I can say that the game, at least on PC is well worth playing. I experienced very game breaking bugs, glitches, etc. in my 250+ hour first playthrough.
It is a very shallow immersive sim - but the fact that it has a decent stealth system, multiple paths through pretty much every single gig and story mission, and a very interesting open world to explore (I used fast travel a handful of times near the end of my playtime) more than made up for that for me.
What I didn't like was the looter-shooter aspect and the poor RPG mechanics - personally I would have preferred a grid based inventory, that forced you back to your apartment to choose the loadout for each mission and way less variety in guns.
Outside of that I wish it had more environmental interactivity (stores, food joints, etc. all should be interactive - especially considering lots of those animations exist in the game for cutscene moments anyhow). The game world is primed for these types of interations - but they are absent.
9/10
Whoa! It´s been a long time since a game got me so tight by the balls. Can´t let it off. Intriguing and well told story, a vast world, free roaming and all wrapped in nice graphics. Sometimes I drive through Night City a hour long after a hard day of work to empty my brain. Drink, fuck, kill, repeat. Nice, mature voice acting, beliveable characters. This is not for whussies. I want nothing more, this is the new all-time-high! Maybe ...another cup of coffee (in my Cyberpunk 2077 mug :-))
From the moment I started playing Cyberpunk 2077, it was clear that this was not just another dystopian universe. This game is rich with heart and a profound narrative, has continually exceeded my expectations, and the DLCs have only deepened my appreciation.
The world of Cyberpunk is crafted with meticulous attention to detail. The city breathes life into every corner, from skyscrapers to bustling marketplaces and fun little side quests that just appear. The story is immersive, driven by compelling characters and exceptional voice acting. The male V voice, in particular, perfectly encapsulates a mix of street-smart wit and nomadic wisdom, enhancing the player's connection to the world. I personally thought he was a highlight.
Each relationship and interaction feels genuine, enriched by choices that feel impactful and real. Driving through the city, a feature I particularly adore despite my usual disdain for driving in real life, offers a unique way to explore this beautifully chaotic world. As large as the game is, I avoid fast travel; the subway is cool. The quests are not just tasks; they are adventures that often lead me to lose myself in the intrigue and excitement of Night City.
The game's performance remains stellar, a testament to the developers' commitment to polish and perfect every aspect since launch. The addition of practical features, like buying apartments and utilizing them, adds layers of engagement and realism to the gameplay. I love some of the later additions like deeper romance. It makes it feel more immersive.
The combat system and inventive cyberware offer endless possibilities for customization and strategy, making each encounter thrilling and unique. The music, akin to The Witcher 3's atmospheric tunes, complements every moment, enhancing the emotional and adrenaline-fueled scenes alike.
Speaking of The Witcher 3, Cyberpunk 2077 is the only other game that captures a similar magic in storytelling and world-building, with each character and plot twist drawing you deeper into its world. If I could add anything, it would be a Cyberpunk version of Gwent—perhaps a high-stakes card game played in the backrooms of Night City's elusive casinos.
In conclusion, Cyberpunk 2077 is not just a game; it's an experience. It's a journey through a meticulously crafted dystopian world that was near-perfect at launch and has only gotten better. For those who haven't yet walked the neon-soaked streets of Night City, you're in for an unforgettable adventure. I really want to thank the devs and the company for sticking with the game and their amazing work. I bought it on opening day (pre order) and have continued to enjoy its many versions and evolution. It was always great but now it's completely filled out and I love it as much as witcher 3. That's the maximum praise I can give a game.