Night City looks amazing, story plot is good enough to follow, skill system is interesting, item is meh.
BUT
Control is weird. NPC reaction is weird. Animation is weird. Object spawns is weird. Bugs ARE weird.
Not many bugs and weird coding is game-breaking but its such a shame of the beautiful world the game has to get random explosions because you cars imploded. Right now, I'm anticipated for more ridiculous bugs than progress the actual gameplay and its kinda funny.
The game is average at best. This is a $40 game, not worth a penny more
The gameplay is fun, I can't fault that. But I cannot recommend playing this game on anything other than Very Hard as the AI is just bad and broken sometimes that you need that extra challenge of dying quicker to make it fun
The leveling up and acquiring new skills and perks is nice, especially using them
The clothing is cool for the most part and funny at other times I can't fault it, just wish there were more layers to the clothing system
The weapons are cool, and the different sort of skins that pop up for the same weapon is quite neat.
The crafting is actually really nice, especially when I can usually make higher quality items than what I'm given or find, but finding schematics is a chore, especially for cooler clothing or stronger weapons
The story is way too short for what it is. Could have been longer and cooler. The story alone doesn't really make the game shine. The side content is just so much more interesting as it gives me so much information and really brings out Johnny Silverhand in a much more interesting light than what's offered in the short 10-15 hour story
It's still filled with bugs, constant pop in textures with some not popping in at all
The driving is just annoying, it feels like I'm steering a truck every time I get in a car, not to mention driving in first person is so bad as the camera is way too low, and the field of view shrinks when I get into the car, so stupid. I also cannot remove the idiotic auto center when driving
Speaking of camera, raise the damn camera height, the character camera is literally at the neck, and it's silly that everyone feels like they're taller than me because of that
Let me adjust the weapon view model so it corresponds with the FOV. It's silly the weapons are so huge, and the scopes for most weapons go past my FOV
Let me REBIND ALL THE KEYS, and let me UNBIND KEYS. UNBOUND KEYS should NOT work when the field is empty