Loved the story, but few of my actions felt impactful on the world, almost all of my actions felt like false trees, and the performance of the game was pretty much garbage. I literally beat the last boss because he glitched into a T-pose and I unloaded into him for two minutes. Also, bosses make some builds feel pointless. I went as a sneaking hacker, and got wrecked by almost every boss for hourse because I couldn't make any mistakes or I'd get one shot. It's too bad the producers ruined what could have been game of the year.
This game is unfinished.
Features that were marketed and expected were ultimately left half-done within the game, made extremely noticeable through no-clipping and simply examining the environment. Metro stations, shooting ranges, clothing stores, apartments, city complexes, and more are simply not complete, and multiple online videos will easily demonstrate it.
In fact, the ideas the studio had managed to put in once rarely ever subsequently occur (e.g. shooting range, car chases, and, most notably, quests with actual diverging narratives).
Features that should be expected even from an RPG from a small studio are not present. No aesthetic body customization (hair, piercings, makeup, etc.) after character creation, the police system *spawns* in front of your eyes as you commit crimes, 'intelligently' controlled systems are in shambles (i.e. traffic and crowds), and collision detection is all over the place.
This game was not ready for December 2020. It still is not ready. If CDPR held their promise of "coming when it's ready," this game would've released in 2023, at minimum. We will not see any major improvement until then, anyway.
Let CDPR's executives notice the gravity of their error, and do not give any more money to them for this half-baked product.
Oh, and remind them to treat their workers better.
Cyberpunk 2077 failed to deliver the experiance that CDPR was advertising up until the release of the game. They promised an RPG that will redefine the genre, but instead we got a middling "Action-RPG" experiance that feels more like FarCry rather than the pen and paper game the game is based on.
All troughout the development of the game we were promised a experiance unlike any other and I must admit that I actually believed that CDPR could pull it off.
But they didn't...
The buggs and horrible optimization are the least of the games problems, they are just convinient issues that CDPR is happy about. Since the bugs distract people from the real issues of the game.
Half a year after buggy release there is zero communication from devs. I could've returned the game and get amount back but hey- it's CDPR, they deserve a chance. Well, seems like I'm just naive and they don't care.
Haven't played the game since end of Dec 2020/beginning of Jan 2021 (can't remember). I will not touch it until at least half of the promises have been fulfilled.
One of the biggest ones is this:
"We've greatly enhanced our crowd and community systems to create the most believable city in any open-world game to date"
Non-existent npc AI is a big let down, destroys immersion completely. Games from 10+ years ago have better NPC behaviours.