+ story is genuine, deep, dark
+ stroylines are mostly well-written
- messy driving controls
- empty looting system
- painfully dumb AI
- generally unimmersive feeling because of bugs and false reactions by the environment
- police is a joke, either not acting or killing in seconds if I fail to run 20 meters to lose them.
Personally, I invested in the Technical ability tree for my character to craft awesome items...
- had to dismantle more than in WoW, taking dozens of hours of clicking on the 1by1. Even RDR2 crafting was more fun
- hardly had enough material to craft a single legendary item, a knife, only to throw at an enemy for it to disappear forever
- cant respec, so actually lost out on half the possibilities because I thought crafting would earn something in contrast
All these could have been polished by some folks that do programming not just CGI, but it looks like the trailer was right when it said: "In Night City, looks are everything".
I truly hope that the developer team (and also the Corpo marketing team that pushed them) will learn a lot from this mess and continue to build upon the graphics and story setting of this game, but this is merely an alpha of what was imagined.