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节奏地牢

已在库内

4.2/5

( 66 Reviews )

4.2

66 Reviews

中文(简体), English & 9 更多
Offer ends on: 10/26/2025 09:59 EET
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为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
节奏地牢
介绍
《节奏地牢》(Crypt of the NecroDancer)是一款屡获殊荣的硬核Roguelike节奏游戏。随着音乐移动,打出你自己的节奏!享受由丹尼·巴兰欧文斯基(Danny Baranowsky)打造的宏伟音轨,或者选用你自己的MP3精选集也行!一款Roguelike节奏游戏!随着音乐节拍在不断变化的地下城中探险 享受由获奖无数的丹尼·巴兰欧文斯基(Danny Baranowsky)打造的音轨,或者用你自己的MP3精选集来进行游戏! 操控方式多种多样,用键盘、控制器甚至用USB跳舞毯都可以 奖励内容:包含两首可选的混音版音轨。由FamilyJules7X、A_Rival分别打造的金属混...
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用户评论

4.2/5

( 66 Reviews )

4.2

66 Reviews

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产品详细信息
2015, Brace Yourself Games, ...
系统要求
Windows 10+, 2 GHz, 1 GB RAM, 512 MB VRAM, 1600 MB available space...
DLC
Crypt of the Necrodancer - Danny Baranowsky Soundtrack, Crypt of the Necrodancer - Extended Soundtra...
Time to beat
13.5 hMain
26.5 h Main + Sides
393 h Completionist
23 h All Styles
介绍
《节奏地牢》(Crypt of the NecroDancer)是一款屡获殊荣的硬核Roguelike节奏游戏。随着音乐移动,打出你自己的节奏!享受由丹尼·巴兰欧文斯基(Danny Baranowsky)打造的宏伟音轨,或者选用你自己的MP3精选集也行!
  • 一款Roguelike节奏游戏!随着音乐节拍在不断变化的地下城中探险
  • 享受由获奖无数的丹尼·巴兰欧文斯基(Danny Baranowsky)打造的音轨,或者用你自己的MP3精选集来进行游戏!
  • 操控方式多种多样,用键盘、控制器甚至用USB跳舞毯都可以
  • 奖励内容:包含两首可选的混音版音轨。由FamilyJules7X、A_Rival分别打造的金属混音音轨和电子混音音轨!

Crypt of the NecroDancerTM is copyright © 2015 Brace Yourself Games. All rights reserved.

所有成就
系统要求
最低系统配置要求:

《节奏地牢》支持本地多人合作模式。

《节奏地牢》支持本地多人合作模式。

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
13.5 hMain
26.5 h Main + Sides
393 h Completionist
23 h All Styles
游戏详情
操作系统:
Windows (10, 11), Linux (Ubuntu 20.04, Ubuntu 22.04), Mac OS X (10.12+)
发行时间:
{{'2015-04-23T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
1.4 GB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
español
音频
文本
français
音频
文本
italiano
音频
文本
Português do Brasil
音频
文本
русский
音频
文本
中文(繁體)
音频
文本
日本語
音频
文本
한국어
音频
文本
DLC
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用户评论
最有用的评论

Posted on: July 15, 2017

Nice, but no custom music on Linux!

The game is pretty nice even though it is also rather challenging. I recommend the game, it's fun to play and rather addictive. It is a shame, however that the import of custom music files is not working out of the box on all Linux distribuation. The game uses an external program for detecting the beat of the music but it is delivered in a form that required external libraries, not all of which are supplied together with the game. As a result, you may simply fall through the floor when you select a custom track. For some reason that they did not supply a standalone version of the beat-detection software that they use even though a version that can run without additional libraries already exists precompiled on the website of the respective project. For those looking for a workaround, you can download the essentia beat extractors and run them from the command line: - go to: http://essentia.upf.edu/documentation/extractors_out_of_box.html - follow the link to the static binaries for the extractors (currently: http://essentia.upf.edu/documentation/extractors/) - download the x86_64 - Package After extracting the package, do the following - copy streaming_beattracker_multifeature_mirex2013 into the folder game/data/custom_music of your game; you don't need anything else from the essentia package - place your custom .mp3 or .ogg files into the folder game/data/custom_music - for each file, run: streaming_beattracker_multifeature_mirex2013 <filename>.mp3 <filename>.mp3.txt this step can be done for everything in the folder by running: "find *.mp3 -exec ../../streaming_beattracker_multifeature_mirex2013 {} {}.txt ;" in the custom_music folder Good luck!


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Posted on: August 16, 2015

squanto

验证所有者

游戏: 117 评论: 7

Fantastic, addictive fun!

I'll just go out and say that CotN is WELL worth your money. Not only is the gameplay easy to learn, and tons of fun once you get the hang of it, but the soundtrack is amazing — because it's YOUR music! In all seriousness though, the provided soundtrack that comes with the game does sound wonderful, and each song can be switched out with files from your computer. Doing this can result in some really crazy beats — sometimes surprisingly slow, sometimes hilariously, overwhelmingly fast! The maps appear to be randomly generated each time so when you inevitably die a bunch on the first level, you won't get bored seeing the same map (and as mentioned before, you can switch out music should it get old or repetitive). Loot is also random, although there are NPCs that you can (literally) unlock who will sell you loot that you can then find in the crypt. I only have two problems I have found with the game so far. One is that it was considerably cumbersome and confusing to figure out how to select files for the music. But some stumbling around and memorizing of my directories solved that relatively fast. Second, I have not been able to figure out how to use the "Manual Beats" option for custom music. It's name makes me think that there is a way to....well manually set the beats of the songs I've loaded, but I cannot understand how. All in all, Crypt of the NecroDancer is a beautiful, enjoyable, and often surprising game that anyone who liked titles like Audiosurf, and anyone who likes highly pixilated roguelikes will instantly fall in love with.


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Posted on: August 13, 2015

mothwentbad

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游戏: 916 评论: 25

AFAIK, only a few reasons to downvote

1. Linux version available elsewhere. (Fix in progress y/n?) 2. Soundtracks, digital art, making-of sold as DLC. (Fine, I wouldn't waste money on them myself either, and I think it's dumb. I'd downvote the DLCs themselves if anything, though) 3. Game is reported to have issues running without Galaxy at the moment. (Judas is aware of this. Fix probably in progress, but I'm not 100% sure) The game itself has been on Steam for a long time, and it easily speaks for itself. It's a unique, challenging, well-done game with even more challenging alternate characters (including a "turn based" character for those who need time to think or want an easier mode). If you aren't concerned about points 1-3 above, then I personally don't know of any other reason to shy away from this title.


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Posted on: November 13, 2015

ValderisVandala

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游戏: 1398 评论: 113

Amazingly fun game!!!

This game has a lot of locked content and no way to unlock it all in one go from the options menu. Everything has to be unlocked by playing the game, extra character, spells, equipment, training stages, levels, everything. There is also no manual to explain all the abilities of the rather large item variety the game offers. But at least the game offers short tips every time you stand next to an item so you know what it does. (Most of the time anyway, there is still a bit of trial and error with some items.) Sadly game modes are linked to unlockable characters, so there is no way to play as your favorite character without being forced to play a certain way; like having to play as a pacifist, or ignoring the beat mechanic. Despite these annoyances the gameplay itself is absolutely fantastic and I can recommend it to anyone who would like to try something new. Especially the bosses are a lot of fun. I have zero love for rhythm games but the idea to combine it with a dungeon crawling rogue-like turned out amazing.


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Posted on: October 29, 2017

Kaede

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游戏: 509 评论: 9

The beat never stops !

Crypt of the Necrodancer is a rythm-based roguelite, that is to say, each bar of the music is a turn in the game. You *can* miss a beat, but that means you skip a turn (ennemies won't !) and reset your gold multiplier - which is fairly quick to max out again. And...that's it, it is the core of what makes this game fun. Ennemies are crafted around it: some will move every beat, others every second beat, some will move two tiles at a time, etc. they are *very* varied and well thought. The game can be overwhelming at first but it quickly becomes manageable once you understand how each kind of ennemy works. Rythm gameplay aside, the game shows an extreme attention to detail. Difficulty curve is fair, nothing is too balance-breaking (at least from a non-expert player POV), randomization is very efficient. There are multiple characters, many many different items, so that distinct playstyles are possible. Last but not least, the aesthetics side shows a lot of care too, with nicely-crafted pixel art and animations - even ennemies beat the rythm. Though it is *purely* an action game and not food for thought, the game also likes to play with veiled references (King Conga, pun intended) or metaphors (the heart beat, the illuminated dance floor, the chess board boss...). What more is there to say, except that this game is packed with original and refreshing ideas.


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