Posted on: December 27, 2019

slightlyedible
验证所有者游戏: 95 评论: 8
Interactive Gem let down by one reason
Crusader No Remorse hits a lot of sweet spots with its presentation. The corny live-action FMVs are tasteful. The interactivity of the environments shows creativity. The levels are full of detail. Great emphasis was put on the sheer actions The Silencer can do. The music is high-quality, and strangely has one of the best pause menu themes ever. It's all good let down by own problem. The game does not work. For a tactical corridor shooter, Crusader No Remorse has some unacceptable problems. Collusion interaction is awful. If the Silencer so much as brushes against an object he'll jolt a few meters in some direction, often blowing past cover and getting himself killed. It's not always obvious if a shot will hit a target, because the targeting reticle is fickle. Sometimes you'll clearly be able to shoot something and the reticle just won't appear. Even when an enemy is currently shooting you, you may not be able to shoot back ought to strange angles. Basically, line of sight is so poorly communicated in an isometric shooting game. Turn-based strategy games like Fallout communicate basic elements like this better. The game doesn't have side-scrolling because of technical limitations brought by trying to render these high-quality environments. The game uses prefixed camera angles with a "center camera to character key" instead. To avoid getting shot off-screen, enemies can't shoot you unless they're on screen. This can lead to weird scenarios were you'll bump into an enemy 1 meter ahead of you, the camera will change, causing an awkward arms-length shoot-out. These aren't even the worst engagements. Occasionally the game will flat-out spawn enemies behind you. No alerts. Some random guard will have been hiding in a dumpster and decide now is his time to flank you. Stylish game. Hits a lot of the right notes. Fails at its main goal. I want to be a cool one-man infiltrator, not a stumbling dolt that phases through door frames, unsure of what can and cannot be shot.
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