A new chapter of Leas story awaits. The CrossWorlds just got bigger and that means there are new things to explore. But before you enjoy these, make sure to meet old friends, learn new words and throw an uncountable amount of balls at your enemies.
A New Home continues right after the Events of C...
Windows 7, 2 GHz dual core, 2 GB RAM, Hardware Accelerated Graphics with dedicated memory, 1GB memor...
介绍
A new chapter of Leas story awaits. The CrossWorlds just got bigger and that means there are new things to explore. But before you enjoy these, make sure to meet old friends, learn new words and throw an uncountable amount of balls at your enemies.
A New Home continues right after the Events of CrossCode and offers more of what you learned to love already: A story rich experience filled up with tons of enemies, bosses and puzzles. Follow Lea on her journey figuring out the truth, use your elements like never before and don't forget to finish the raid. This time for real.
What's included in the DLC:
Fresh content which will entertain you for about 8-10 hours
Explore the probably biggest dungeon we've ever created
CrossCode is an incredible game. It is rich with compelling puzzles, thoughtful story-telling, and fantastic combat. In addition to the base game's already hefty end/post-game content, this expansion adds several new areas to explore and a colossal dungeon that could have been a DLC of its own. It also completes the story of Lea and the rest of the characters of CrossCode in a wonderful way.
A New Home also adds several gameplay elements that give CrossCode new life:
-Gear that scales to your level
-Arena cups that provide significant challenge to advanced players
-Tons of new quests and rewards
-New party members
-Several new bosses, including an incredibly difficult final dungeon boss and a creative final boss.
-A new explorable region with new enemies and lengthy platforming challenges.
All in all, A New Home is a crowning completion to CrossCode. Well worth the price of admission and then some.
Cross code is one of the best action - adventured, pixel, RPG you can found out there.
The gameplay is addicting in a good way, good RPG element, a well balanced combat mechanics and a really good and enjoyble story.
The DLC provides a much better ending (letting aside that it's "no return" ending) than the main game and ties up quite a few loose ends. It actually feels like all of the DLC content was originally planned for the main game but didn't make it. E.g. without the DLC you couldn't nearly finish the skill trees. Also, the final temple is much better designed than the previous ones with open areas and and usually only 2-3 puzzle/arena rooms in a row.
Of course, all the other flaws are still there, i.e. clunky keyboard controls, annoying fight system, time pressure in puzzles, game being grindy as hell. The penultimate boss fight (against the gods/ancients) is pretty much insane though and the fight against the "Son of the Beach" is maybe even worse.
Then again, if you somehow made it through the main game, the DLC is a must, I guess.
Yes, I bought this because I got emotionally invested in the story. Sue me.
Again, playing on Debian 11. No major problems after the update, although there's still a chest in the Wheel Passage that I can't get because the hourglass bubble accelerates your shot instead of slowing it.
If you liked Crosscode's gameplay, you'll like this.
If you liked Crosscode's story, you'll like this.
If you were bothered by all the pop culture references, you'll be bothered by them here, too. I'm starting to think the sidequests were written by somebody other than the main story writers, since their tone, and level of originality is completely different. Okay, so I know that after a couple thousand years MAYBE all those things will be public domain, but the tone just...doesn't feel right after everything that happened at the end of Crosscode, which was mere days ago for Lea. I think the worst offender was probably that "teleporting car", did it really have to be the time machine from that one movie series, especially when you'd already made a bunch of decent looking future hovercars?
Despite all my complaining I still really liked this game's story, and the expansion finishes it about as well as it could have. I don't think I've ever had to say "please don't make me make this decision" about a dialog box owing to ambiguous morality. I just don't want people to think that even though they're getting loads of praise, it was the pop culture references that made the product interesting. It was that, in a world where everything seems to copy everything else, because it's scared to experiment with new or uncommon ideas (when it's not being outraged), Crosscode shows you new things.
Oh. And there was one thing that bothered me, but you're obliged to have that or else lose your job, and you're obliged to not be bothered by it or else lose your job. But I'm pretty sure that the same forces that compel you to have it, also compel you to be a lot less subtle about it.
这对您有帮助吗?
出错,请尝试刷新页面。
This game is waiting for a review. Take the first shot!