This retro-inspired 2D Action RPG might outright surprise you. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
CrossCode is all about how it plays!
Take the best out of two po...
This retro-inspired 2D Action RPG might outright surprise you. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
CrossCode is all about how it plays!
Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. And it works pretty well. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.
Dive into a massive adventure with a playtime of around 30-80 hours
Explore a large world with 7 unique areas and hidden secrets all over the place
Fight over 120 enemy types including 30+ boss fights
Enter 7 expansive dungeons, all with with unique themes and puzzle mechanics
Master up to 100 combat arts and even more passive skills
Solve over 100 quests with a great variety of tasks and unique challenges
I personally do not like KB/M for games like this. controller support for crosscode is terrible. Every few months I open it up again to see if it's been fixed, but every time it starts to glitch after a while. the input gets pinned to the right. it is a shame.
Not an exaggeration, I need to hit 4 targets around me but the motion range is only exactly 90 degrees to the left. So 45 degrees above and below the left target.
Known problem since about 2018 see steam forums.
Other problems I noted so far:
RB is somehow mapped to "start" start does not seem to be mapped at all. RB seems to just do nothing.
With a bug like this known they could have at least added full remapping. Literally unplayable as is.
I'm too old for this shit. I mean, I thought I'd be just the right age that this would tickle my nostalgia fancy. And it did, I liked it a lot at first. But after almost 30 hours and less than a third completed, it becomes painfully obvious that this game is way too difficult for me. The platforming, the fighting and sometimes even the puzzles are way, way beyond a difficulty level that I would ever consider fun.
There is extremely limited opportunity for grinding and extremely limited opportunity for getting better loot, so that is simply not a possible way out of the main problem with the fighting sequences. Most bosses big and small throw insane amounts of henchman at you. Just now I finished a side quest by running in circles around a cluster of 24 enemies, I'm not kidding. I've had to finish some bosses by running in circles hoping my team mates would finish the guy off! And those tedious "protect the cargo" side missions? Frustration baked into every single one. Search for a difficulty slider in the option menu as long as you want, there isn't one. They want the game to be that way. Seriously.
In this game, you're banging your head against the wall as you slide off the same ice cliff parcour again and again as you're being shot at. Sure, you'll succeed in attempt 250, maybe. Then they'll give you 30 experience points and a few stupid metal shreds for your pains. Why thanks.
In this game, you're attempting 800 angles to ricochet your bullets until finally you hit the right switch, only to find out there are two more switches you have to hit from other angles.
I don't even want to know how difficult the latter two thirds of the game are. And the last thing I want to do is pain myself through the whole stupid ordeal only to find out the final boss is plainly impossible. No thanks.
I'm out. This game had a lot of potential, but it's wasted in its entirety on a horribly dated and exclusionary idea of the "gamer", one that never even existed in real life.