This retro-inspired 2D Action RPG might outright surprise you. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
CrossCode is all about how it plays!
Take the best out of two po...
This retro-inspired 2D Action RPG might outright surprise you. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
CrossCode is all about how it plays!
Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. And it works pretty well. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.
Dive into a massive adventure with a playtime of around 30-80 hours
Explore a large world with 7 unique areas and hidden secrets all over the place
Fight over 120 enemy types including 30+ boss fights
Enter 7 expansive dungeons, all with with unique themes and puzzle mechanics
Master up to 100 combat arts and even more passive skills
Solve over 100 quests with a great variety of tasks and unique challenges
Crosscode takes a lot of inspiration from 16-Bit action RPGs, but modernizes the experience. The game delivers a ton of content and a level of polish that many AAA games never achieve. There is fluent combat, brutal puzzles, amazing 2D level design, and a cute story. Buy this game! Bye, Lea!
This game is is just wholy unfortunate and is my new example of the Arkane Studios problem of failing basic mechanics that hinder the game. It's an extreme how unfortunately bad the mechanics are. I've aimed bounces off straight walls and have had them go completely straight in the opposite direction. Easy to get stuck, combat is clunky as shit awful dodge, can't rebind the stupd default controls, the list goes on (unclear elevation that interrupts flow, a horrific autojump, overdesigned maps which I wager people will find to be 'good' design, but there needed to be some constraining) . The world(s) makes very little sense, and the story kinda ends up being really bad which is unfortunate cause its pretty interesting if a little standard for what it is, The DLC does not help. The side minigames are universally awful. Thankfully some of them once you realize if you ignore what are supposed to be the mechanics they're really piss easy.
Where this game shines is its puzzles, the condesnsed maps and dungeons. If they had focused on that aspect instead of making a really bad 'mmo' game it would have been the game everyone says it is. I enjoyed the game when it works but fighting the systems so often destroyed any chance this had at being an average/above average game. Music is pretty good, or fantastic. Art is really good. Last....lets say half of story, and the lackluster mechanics destroy what should have been one of the best games I've played.
This is the best retro action jrpg I've ever played. CrossCode screams "polished" in every aspect. The detail of gameplay, story, music, puzzles, characters, sounds, animations, colorful graphics... Everything is a little big surprise.
Sure the graphics are reminiscent of dear old 90s' console RPGs, but, oh boy, how shallow and uninspired. To me, Quintet/Enix/Square titles were carefully crafted gems infused with some sort of spiritual undertone. This game is superficial, and disappointing, in comparison.