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Creaks

已在库内

4.3/5

( 62 Reviews )

4.3

62 Reviews

中文(简体), English & 15 更多
19.9919.99
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DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Creaks
介绍
和你的新邻居见面 地面开始晃动,灯泡一个接一个地碎掉--你房间墙壁的另一端发生了奇怪的事。凭借机智与勇气,你将逐步深入这个充满有翼族与致命家具怪兽的世界中。 独立经典游戏《机械迷城(Machinarium)》与《銀河歷險記(Samorost)》的开发商再次推出了一款全新的解谜冒险游戏--《嘎吱作响(Creaks)》。这款游戏采用手绘风格的视觉效果、精美的动画、诡异的音效和 Hidden Orchestra 带来的热情洋溢的原创音乐。依照自己的步调小心翼翼地解开各种精心设计的谜题、探索豪宅中的隐藏画作并揭开所有秘密吧。   建议使用控制器和高品质耳机来获得最佳《嘎吱作响(Creaks)》体验...
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用户评论

4.3/5

( 62 Reviews )

4.3

62 Reviews

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产品详细信息
2020, Amanita Design, ...
系统要求
Windows 7 (64-bit), 2 GHz Intel i5 or better, 4 GB RAM, DirectX 11 compatible GPU, Version 11, 5 GB...
DLC
Creaks Soundtrack + Art Book
Time to beat
6 hMain
6 h Main + Sides
6.5 h Completionist
6 h All Styles
介绍
和你的新邻居见面

地面开始晃动,灯泡一个接一个地碎掉--你房间墙壁的另一端发生了奇怪的事。凭借机智与勇气,你将逐步深入这个充满有翼族与致命家具怪兽的世界中。

独立经典游戏《机械迷城(Machinarium)》与《銀河歷險記(Samorost)》的开发商再次推出了一款全新的解谜冒险游戏--《嘎吱作响(Creaks)》。这款游戏采用手绘风格的视觉效果、精美的动画、诡异的音效和 Hidden Orchestra 带来的热情洋溢的原创音乐。依照自己的步调小心翼翼地解开各种精心设计的谜题、探索豪宅中的隐藏画作并揭开所有秘密吧。
 
建议使用控制器和高品质耳机来获得最佳《嘎吱作响(Creaks)》体验。

© Amanita Design

所有成就
包含内容
内容
Standard Edition
Collector's Edition
画册
Soundtrack [mp3]
Soundtrack [flac]
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
6 hMain
6 h Main + Sides
6.5 h Completionist
6 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Mac OS X (10.12+)
发行时间:
{{'2020-07-22T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
2.2 GB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
español
音频
文本
français
音频
文本
italiano
音频
文本
nederlands
音频
文本
polski
音频
文本
português
音频
文本
Português do Brasil
音频
文本
Türkçe
音频
文本
český
音频
文本
Українська
音频
文本
русский
音频
文本
العربية
音频
文本
中文(繁體)
音频
文本
日本語
音频
文本
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用户评论

Posted on: June 26, 2024

N21LV

验证所有者

游戏: 405 评论: 15

Another fun game from Amanita Design

I have played almost all their games, and each of them is a source of pure joy every time you complete it. Some people say this isn't a "true Amanita Design" game and that the studio has lost ther vision or something.. ignore them. No studio has ever made success by making the same game over and over (Pirahna Bytes games fans are probably going to disagree). The story unfolds slowly as you descend deeper and deeper into the underground world, and I love the fact that Amanita Design were able to tell it purely by worldbuilding and without a single word, whether written or uttered. I loved how each new puzzle element is first introduced to you in a simple single-step puzzle, and I didn't feel like any of the puzzles was too obtuse. Some of the mini-games may feel like that, but, like in any puzzle game, a bit of experimentation will always help you figure everything out. The visuals? This in an Amanita Design game, they are always great :D Everything is hand-drawn, and the detail level is astounding, especially the moving bits in every scene. The game is truly an eye candy if you love art. Sound design is also great -- every time you move closer to solving the scene, you will hear a chime, and music will start playing more lively. The music is top notch, by the way, I really liked some of the tracks, and they would probably be great to listen to on their own. Overall, this is very chill game that doesn't take much time to complete. I mostly play such games to "clear the palate" after completing a big game before starting another one, but I'd happily play Creaks once again. Well done!


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Posted on: September 14, 2023

misiNV

验证所有者

游戏: 评论: 38

Hard to believe but they did it again!

Amanita seems to be Diamond or Dirt Only studio. Creaks is a second diamond from them. Everything in this game is fantastic! Whatever is not fantastic is great and whatever is not great is extraordinary. And I'm talking: imagination, humor, hand drawn art style, animation and puzzles. And now official statement, for the records: whoever rates this game less than five stars cannot be my friend on any media I'm signed up for. And those are running water and electricity.


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Posted on: September 13, 2020

xeniac

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游戏: 716 评论: 21

a nice and calm platform puzzler

Amanita are well known for their point and click adventures, Creaks uses the platform puzzler principle instead. Unlike "Another World", or "Abes Odyssee", There are no wapons and you don't have to kill your enemies. Creaks also has a much slower pace then classical platformers The game rewards you with solid controls, nice detailed graphics and animations and a good soundtrack. If you are a fan of Machinarium and "Another World" you will love this game.


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Posted on: September 9, 2020

27000KM

验证所有者

游戏: 34 评论: 2

价格/游戏内容之比过高,建议等打折入

这一作不是鼠标点击来解谜了,全是 键盘/手柄 操作 角色能够行动的范围变得很有限,拿机械迷城来对比吧,到达了桥另一端的场景之后,机器人就可以在一个好多场景相互连接的地方来回走了, Creaks 里面各个谜题在场景装饰和剧情上是关联的,但是完全是一趟单程票,到了下一个谜题(关卡),基本上就不能再(通过读档以外的方式)回去,就算回到了上一个场景,也几乎没有任何事可以做 蘑菇社在游戏里讲的故事一直很有趣,但是这回这个故事短了点,在每个关卡都要转一转再走的情况下,我大概花了5小时20分钟通关 图像:蘑菇社特有的图像 声音:蘑菇社特有的音乐和音效,本来想拿一个音效做提示音,在游戏文件里翻了很久也没有找到 谜题难度:难住了就很难,要想好久,难不住非常容易就能看出来 操作:操作引导做的很棒 剧情:很有趣,我一直想知道之后会发生什么,所以一直玩 E(重复游玩次数):两三次吧,游戏里有收集品,我第一次通关之后发现没集齐就直接看攻略去了 对游戏未来的期待:我感觉这种类型的游戏很适合出一个关卡编辑器,游戏本体游玩的时候解谜和剧情是没任何关系的,只是解一段迷放一段剧情,如果有关卡编辑器,能够极大的增加这个游戏的可玩性 下面是剧透 大怪物的剧情非常仓促的结束了,给人一种明显的中途截断的感觉。这个游戏里的世界非常有趣,艺术设定集里有很多东西游戏内没有出现,海面下有什么生物没有说,房子本身怎么修理没有说,房子里这么多杂物居民却掰着指头都能数的过来为什么没有说,这个地下世界本来应该有很多居民的,它们现在在哪?油画里的东西和这个世界究竟有没有关系?如果有关系,画里那棵结书的树就是第一次见到地球仪(怪物)那里的树吗?难道这栋大房子就是那座山?可是这样这棵树就不长在最高点了,真叫人头大,这个故事很好,但是留了太多空白没有填补了


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Posted on: October 21, 2020

evilseba

验证所有者

游戏: 62 评论: 2

fan amanita design

music, game and theme and art


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