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In pagan times, the legends of Camelot were told as epic tales full of faith. Bold, colorful and often brutal, these tales survived the ages. They were a tribute to the legendary High King of Britain who managed to bring the warring tribes of Saxons, Ce...
In pagan times, the legends of Camelot were told as epic tales full of faith. Bold, colorful and often brutal, these tales survived the ages. They were a tribute to the legendary High King of Britain who managed to bring the warring tribes of Saxons, Celts, Angles Jutes under one rule and bring about a rebirth of Western civilisation.
Sadly, in the last half century, the Arthur legend has been recast as a cartoon and children's story. The mystic rituals and dark passions that colored the original Arthurian legends have been watered down to the soft and toothless fairy tales most commonly seen today.
With Conquest of Camelot, designer Christy Marx has dug deep into the most ancient roots of legend to restore the power and passion of King Arthur and his court: his queen's forbidden love for Sir Launcelot; the struggle for supremacy between Christianity and the ancient Roman warrior-god Mithra. The blending of myth, history and religion behind the Gail legend is dealt with honestly and directly.
This combination of pre-Medieval history and ancient legend makes for a more sophisticated, complex and powerful view of Arthur than any you may have seen before.
I was waiting on GOG to release this one. Bought it as soon as I saw it and loved it.
I played this all the time as a kid and it was one of those games that I always remembered.
This is a classic that will live forever.
Thanks GOG!
I grew up with Sierra games, starting from the time they were still under contract with Disney. Yeah, that far back. I've played through all of their major franchises, along with many of the minor ones. But this particular game is one of the worst adventure games Sierra ever put their name on. If you're nostalgic and want to pretend Conquests of Camelot isn't seriously flawed, by all means, mark this as unhelpful. That out of the way, let me recount its sins...
1) The sin of HEAVILY MIXING COPY PROTECTION WITH PUZZLES. Be prepared to flip back and forth between the game manual and the game a few dozen times or more.
2) The sin of HORRIBLY EXECUTED, RAGE INDUCING MINI GAMES. This game wanted to be an action game in places, but Sierra's SGI just wasn't up to the task. Quest for Glory did this much better, and even that game's action sequences pretty rough around the edges.
3) The sin of EXCEPTIONALLY PEDANTIC TEXT PARSER INTERFACE. Yes, worse than the early Space Quest titles. No, the answer to the riddle isn't "lock", are you retarded? It's "A lock", of course. Some adventure gamers, am I right?
4) The sin of COUNTER-INTUITIVE GOTCHA SITUATIONS. I know selling hint-guides was big business in the 80's and 90's but if you've built your game so that they're required, you're not a game designer. You're a huckster.
5) The sin of SLOW, PLODDING, TRIAL-AND-ERROR WALKING "PUZZLES". Having to move your character one pixel at a time with the arrow keys to avoid falling or otherwise dying horribly was a novel way to get a little more mileage out of the AGI engine in 1986. Not so much by 1990.
6) The sin of NEBULOUS, BADLY CONSTRUCTED RIDDLES. There are 5 answers that would correctly answer the riddle, but the designer had one in mind. Time to restore... again.
7) The sin of GIVING YOU PLENTY TO SEE AND DO BUT PUNISHING YOU FOR IT. Don't talk to him, the grail awaits, Arthur! Don't look over there Arthur, don't you care about Camelot?!
That'll be 50 Hail Marys, Christy Marx.
Seriosly, at the current price, I will not bother buying any 16 colour game.
This title may trigger someones nostalgia for a moment, but also remind oneself of getting old.
Giving this title some love, for example new painted backgrounds newer sprites or animations (no need for real 3D imho) and thus porting to a newer "enigine" with up to date controlls and i'll immediatly buy it again, if the price'd stay sensible.