The first thing about this game that caught my attention was the looks. It has a very good cyberpunk dystopian style, it looks very good. Sadly, that´s the only part of the game that is excellent.
After playing it, there are two things that I feel could have been easily improved and sadly hinder the game´s overall quality. The story, which is nearly nonexistent; and the excesive lenght that increase the feel of repetitiveness.
The story is nearly nonexistent. But that wouldn´t have been necessarily bad, if not for the fact that there is very little text describing what´s going on and were the game is headed. What are the goals of the player? There is too little info to enrich the game. There are lore notes that explain the world´s situation and what´s going on with the goverment and corporations. And between missions, there are some messages from 2 characters that give the player the chance to take decissions. And that´s fine, but it is not enough to thread the 75 missions the player needs to go through to reach the end of the game. And to top it all of, the ending is kind of dissapointing (there are 2 or 3 of them).
The other problem is the excessive lenght. The game might seem repetitive. There are 6 areas the player has to go to, to carry out the 75 missions. Those 6 areas look very good and distinctive from one another, but although they are randomized, having to go to the same places a dozen times can be boring in the long term. If the campaign was only 50 missions long, for example, it would be better.
Combatwise, there are 8-10 character clasess that can be given cyberenhancements, each with their own habilities that can combine with other classes´ to create synergies and make combats fun. But I only found one truly useful strategy during combats.
Game can be fun, and is beautiful. I really enjoyed it. But it is an indie game, and it shows. I played it in short spurts. Had I tried to finish the game in a short period of time, it would have bored me.