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From Jim Walls, designer of two of the most exciting and realistic graphics adventure games ever written, comes a story as chillingly authentic as tomorrow's headlines.
Action and intrigue combine with the latest in simulation technology to create a th...
Windows 7 / 8 / 10, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 7 (compatible with...
介绍
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本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。
From Jim Walls, designer of two of the most exciting and realistic graphics adventure games ever written, comes a story as chillingly authentic as tomorrow's headlines.
Action and intrigue combine with the latest in simulation technology to create a thrilling adventure. The scenario: a kidnapped U.S. ambassador and the only man who can save him - Codename: ICEMAN.
Oil shortages, international politics and radical terrorists from the backdrop for a powerful story of world crisis, superpower conflict and high-tech escapades.
Use authentic Naval intelligence charts to pilot a nuclear submarine into enemy territory in a race against time.
Sierra's 3-D Adventure Game Format, enhanced graphics and sound capabilities add to your gaming enjoyment.
Exciting original soundtrack and realistic sound effects bring new life to your gaming experience.
Contains a realistic submarine simulator - the newest in simulation technology for a new kind of computer entertainment.
Man, I love this game! Glad to see it picked up by GOG and hope the rest of the other miscellaneous Sierra titles also get added. To add to these other reviews, don't think you'll make it to the end of this game without using a walkthrough. This game is tough! Don't let that dismay you, this was Sierra in its golden age.
Jim Walls has always been very bad at crafting stories, but two of his three Police Quest games were fun to play.
Having become more sophisticated with PQ2, he embarked on this tour de force, upgrading from law enforcement to espionage. Always with an eye on following procedures, which in this case seems to mean that in effect you have to re-type in the parser the whole manual at various points.
While I'm a huge Sierra fan from its time, I see no reason to play this unfairly unforgiving, way too frustrating game ever again.
Everything here is very dated - on most Sierra games this adds an endearing quality to them, but not on this one. As with virtually all other games that offered a mix of adventure and simulator, this one falls very flat, none of the ingredients are very good. Buy any other Sierra game, this is easily one of the very worst.
The only good thing about this? If relatively obscure games by Sierra keep on being slowly re-released, maybe one day we'll get to Conquests of Camelot and Conquests of the Longbow by the great, underrated Christy Marx.
First off i get it, this game is one trap after another, but that was the idea behind a lot of sierra games. Is there entertainment? maybe kinda. Are the traps going to force you to start over many times? yeah. Everyone like to put this game side by side with Quest for glory, Police Quest, and Space Quest, and its just not like those game, Its Kings Quest but instead of fairy tale knowledge to beat it, you need to go through the documents provided with the game. Always read everything, and write down importaint information. Figuring out the traps was the best part, especially becuase my joy was always mixed with a bit of spite. Me and my older sister played this game when it was new(wish the PC speaker setting worked better) and i think thats the way to play this game and most of the kings quest games, with someone. SAVE EARLY, SAVE OFTEN, AND DONT SAVE OVER OLD SAVES UNLESS YOU HIT A TRAP