Close Combat 2: A Bridge Too Far includes a free copy of Close Combat (Windows 7 / 8 only, added as a bonus goodie)
Dig in, soldier-for the explosive follow-up Close Combat.
Based on Operation Garden, Close Combat: A Bridge Too Far challenges you to take control of five strategic bridges in the...
Close Combat 2: A Bridge Too Far includes a free copy of Close Combat (Windows 7 / 8 only, added as a bonus goodie)
Dig in, soldier-for the explosive follow-up Close Combat.
Based on Operation Garden, Close Combat: A Bridge Too Far challenges you to take control of five strategic bridges in the most dramatic battle of World War II. From war-room strategy to gritty trench combat, battlefields come to life as you command Allied or Axis powers. It's a desperate fight - bridge after bridge - where every second counts.
Choose your battles, soldier-but watch your troops closely.
Your best men might be war-weary, others may just be cowards or too green for heavy combat. And you better know how to command - these men won't obey suicidal orders.
Dominate the battlefield.
Pound back tank attacks, foil enemy ambushes, and weather the hail of automatic weapon fire. Real-time action pushes your tactical skills to the limit on historically accurate battlefields.
Resource allocation lets you customize your forces.
Determine which operations receive reinforcements and which ones must struggle with what's on hand. Everything hinges on your ability to get limited reserves to the right battlefield at the right time.
All damage and territory carry forward
Your success in the ground you capture affects your position in future battles.
Fight across three fronts simultaneously in real-time combat.
Resource Allocation Model provides the strategic edge in designating reinforcements.
Dynamic battle flow-your forces can push or be pushed back across maps.
Battlemaker-design your own battles by hand-picking the fighting units.
More than 130 realistically modeled infantry and vehicles, including assault units, flame-throwing tanks, and exotic half-tracks.
Elevated terrain, multistory buildings, and true Line of Sight/Line of Fire.
Various levels of difficulty and complexity (single battle; operation; sector campaign; or grand campaign).
The game crashes after the first map of the Campaign. The map scroll is too fast because it's tied to the CPU clock. Alt + Tab'ing makes the game unplayable until a relaunch. You have to edit the Registry to get some senblance of 16:9 support.
The gameplay is very slow and the viewport in the lower right is a slideshow for some reason even though it shouldn't have to.
Game does have some bright bits, but sadly it's a example of something that didn't aged well with time.
-AI barely does what it's told half the time.
-enemy gets the first kill causing you to restart or retreat.
-units runaway.
Just get the remake.