Posted on: September 10, 2017

fahbs
游戏: 354 评论: 90
Half decent at the time, aged very badly
So System Shock 2 was basically the start of modern first person horror PC games. Unfortunately it was kind of clunky and the RPG system (breaking weapon!) really detracted from the experience. Undying was basically the first post-SS2 game that made the focus all on traditional action FPS gameplay. It half succeeded. For the first half of the game, it was pretty good. A spooky intro before any enemies appear. Weird stuff happening. The early ghoul/wolf enemies (howlers) were the first melee enemies in an FPS game to actually be a threat (SS2 and Doom monsters could be endlessly back stepped). The weapon/magic system was innovative at the time. Then, shortly after you dispatch the first sibling, it starts unraveling. You go from spooky gothic monsters to fighting human monks (snooze), unscary pirates, and finally cavemen(!) in a level that seems like it was taken out of a Turok game. They obviously ran out of time making the game and you're rushed straight to the last boss. So you had half a good game...for the time. It has NOT aged well at all. The action is clunky and the enemies are just annoying after 15 years of advancements. And that's while you're still in the first half! Once the boring 2nd half kicks in, all but the most hardcore nostalgia players will most likely quit. For the super nostalgic and game historians only.
这对您有帮助吗?