不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。
What a horrible night to have a curse!
Someone should have warned the Covenant children: “Never read aloud strange rituals.” Little did they know that their childish game would unleash unspeakable horrors upon the unsuspecting world. Now, many years la...
Someone should have warned the Covenant children: “Never read aloud strange rituals.” Little did they know that their childish game would unleash unspeakable horrors upon the unsuspecting world. Now, many years later, Jeremiah Covenant, the last sane sibling, lies on his deathbed knowing his fragile existence is the only thing restraining the curse. His only hope is Patrick Galloway, a fellow soldier from the Great War and a specialist in abolishing evil abominations.
Welcome to Clive Barker’s Undying, a horrifying FPS romp of curses, strange, mad creatures, and family dysfunction gone terribly wrong. Step into the shoes of Patrick Galloway as you attempt to banish the evil using your arcane magic and the ever-dependable six shooter of metal grace. Pray to whatever god you believe in because this journey may end up costing your soul. First person shooter meets the contemporary master of horror fiction, don't miss it!
though not the best in actual gameplay, the level design, amount of detail and amazing story make it one of the best fps for me. favourite level: the monastery.
now I know where new-retro-shooters like "dusk" got their inspiration from ...
I played this game a long time ago and just recently bought it on Gog and replayed it. Even tough it is 19 years old at the moment it's still an amazing game regardless of the outdated graphics.
The story is dark and twisted (pure Clive Barker style for the fans) and the ambience keeps you on edge most if not all of the time. There is some exploration involved here and there if you want to find extra stuff like lore and items. Combat wise i finished it on all difficulties and it's one of the few titles in which the difficulty setting actually corresponds, meaning that Easy IS Easy and Hard IS Hard.
Compatibility wise it runs perfectly even on modern day systems, the only so called issue i had on Win 10 was the colour depth setting that run only on 16bit.
Worth every $ !!!
One of the best fps horror of all time. Great story & gameplay, amazing atmosphere, mysterious characters and unique weapon's and spells.
10/10 in my opinion.
Undying is a difficult game to rate. While it starts on a very strong note, the final levels are bad to where they leave a really bad taste in the mouth.
Written by Clive Barker, Undying has one play as Irishman Patrick Galloway, who wants to pay back a life debt by helping out his old friend, Jeremiah Covenant. Jeremiah is the last surviving member of the Covenant family, who are now haunting their mansion as undead creatures. During the first few hours, the players gets to explore said mansion. The first enemies Patrick encounters are Howlers, which pose an actual threat due to their speed and agility. One has to make every of the six shots in Patrick's revolver count, since the first damaging-dealing spell Patrick also gets doesn't do much. At this point, most of the narrative is conveyed through excellently written journals, while unholy appararitions and bone-chilling sounds help create a thick and menacing atmosphere.
After getting out of the mansion for the first time, Patrick ventures down the catacombs of Lizbeth, the first boss, and even gets to visit a monastery, both in present time and past. Human enemies make their appearance for the first time, and between the rich atmosphere, detailed and vast environments, and varied level design, the game is at its absolute best.
Things get worse though. First, Patrick gets the Scythe, which takes out most enemies in one or two hits. Furthermore, he gets the shield spell, which blocks basically all incoming damage and is dirt cheap to recast. At this point, the game starts to become very dull and increasingly uninspired. The narrative dries out, scares are scarce, and the shield and scythe combination means the player won't ever lose ammo or health. By the end of the game, I was sitting at full ammo and over 150 health packs. After two poorly designed back-to-back boss encounters, the game is over.
To sum it up: Get this, but stop playing after disposing of Ambrose (or Keisinger), and thank me later.