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Cities in Motion

已在库内

3.3/5

( 12 Reviews )

3.3

12 Reviews

English & 3 更多
Offer ends on: 10/28/2025 15:59 EET
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Cities in Motion
介绍
通过丰富的细节渲染,4 座世界上的最大城市——维也纳,赫尔辛基,柏林和阿姆斯特丹——正在等待果敢的规划者在都市运输(Cities in Motion)中管理他们的交通需求。 纵览从 1920 年到 2020 年人们的需求变化,现在将由您来决定使用公交车、有轨电车和地铁等交通工具,不仅要保证利润最大化,还要让乘客们满意。游戏特色探索 4 座不同的城市:维也纳,赫尔辛基,柏林和阿姆斯特丹 挑战一个拥有 12 个情节的任务,而在沙盒模式中所有任务城市均可用 体验拟真的 3D 图形制作的超过 100 个高清晰的独特建筑 使用高级地图编辑器来创造自己的城市 经历从 1920 年到 2020 年...
类型:
用户评论

3.3/5

( 12 Reviews )

3.3

12 Reviews

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产品详细信息
2011, Colossal Order, ESRB 评级: Everyone...
系统要求
Windows XP / Vista / 7 / 8 / 10, 2 GHz Dual Core or higher, 2 GB RAM, NVIDIA GeForce 8800/ATI Radeon...
DLC
Cities in Motion Collection Upgrade
Time to beat
24.5 hMain
42 h Main + Sides
61 h Completionist
36 h All Styles
介绍
通过丰富的细节渲染,4 座世界上的最大城市——维也纳,赫尔辛基,柏林和阿姆斯特丹——正在等待果敢的规划者在都市运输(Cities in Motion)中管理他们的交通需求。
纵览从 1920 年到 2020 年人们的需求变化,现在将由您来决定使用公交车、有轨电车和地铁等交通工具,不仅要保证利润最大化,还要让乘客们满意。

游戏特色

  • 探索 4 座不同的城市:维也纳,赫尔辛基,柏林和阿姆斯特丹
  • 挑战一个拥有 12 个情节的任务,而在沙盒模式中所有任务城市均可用
  • 体验拟真的 3D 图形制作的超过 100 个高清晰的独特建筑
  • 使用高级地图编辑器来创造自己的城市
  • 经历从 1920 年到 2020 年之间四个时代共 100 年的交通发展历史
  • 从现实生活中出现的超过 30 种不同的交通工具中做出选择,包括公交车、有轨电车、水上巴士、直升飞机,还有地铁——可获得完整的地下视野
  • 体验实时的城市和交通模拟系统,根据人们居家、工作和休闲时间的区别,他们会集中出现在不同的地点
包含内容
内容
Standard Edition
Collection
手册(English)
原声音乐(MP3)
系统要求
最低系统配置要求:

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Paradox 用户协议
https://legal.paradoxplaza.com/eula?locale=zh Paradox 隐私政策 https://legal.paradoxplaza.com/privacy?locale=zh

在游玩 Paradox Interactive AB 发布的游戏时,您 (i) 同意受到用户协议的约束,并且 (ii) 确认您已阅读并理解隐私政策。

Paradox 用户协议
https://legal.paradoxplaza.com/eula?locale=zh Paradox 隐私政策 https://legal.paradoxplaza.com/privacy?locale=zh

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
24.5 hMain
42 h Main + Sides
61 h Completionist
36 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2011-02-22T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
518 MB
链接:
评分:
ESRB 评级: Everyone (Alcohol Reference)

游戏特性

语言
English
音频
文本
Deutsch
音频
文本
español
音频
文本
français
音频
文本
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用户评论

Posted on: September 8, 2019

4xgames

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游戏: 22 评论: 2

Not worth my time

I have tried the tutorial three times now. I follow the instructions and am unable to build the metro line. I had to restart because when I was trying to build the bus route I accidentally bought a bus before it asked me to. The reason I am not going to try again is it is very difficult to read the tutorial while there is so much animation int he background. I have dug through the settings and there is no way to minimize or disable the animations. I will give this game a try again if I learn that you can turn off the animation.


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Posted on: March 5, 2024

JankoWeber

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游戏: 552 评论: 45

I like this game

Anyone who knows this game knows that the game has many detail deficiencies. Many things could have been solved better. Calculations are sometimes incomprehensible or even pointless. Nevertheless, I like this game. Once you have come to terms with the quirks of the game, it is a joy to play. If you bring the necessary time with you and take it very slowly in the game, especially if you are very careful with your money, you can play very relaxed and enjoy the game. There are also patches on the Internet that can improve the game.


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Posted on: June 23, 2021

hobodude

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游戏: 109 评论: 2

Profit impossible -- or at least highly unachievable

I've played this for over 4 hours and can't make a profit. The tutorial teaches you basic mechanics (how to place a station, how to establish a line, etc), but does not actually demonstrate how to make a profit off of those lines. Each step in the tutorial rewards you for completing it, producing something of a greenhouse effect (for plants, not the atmosphere); you have thousands of extra dollars just from following the simple instructions the game gives you, and your system isn't actually tested for efficacy on its own. The bulk of the money you make in the tutorial is in these quest rewards. This is not a sustainable growth model in any other gamemode, and the tutorial inevitably ends, so the un-tested growth pattern you were following always fails. Quests give you lump sums after completion, which makes them attractive to pursue. There's almost no way you can keep the lines that were required to complete them profitable, though, so I find myself deleting those lines as soon as I get rewarded for them. In sandbox, you will frequently get quests to connect two distant buildings in *a single transit line*. From my understanding, this contradicts the game's basic function of rewarding complex networks which rely on passengers switching lines/modes of transit. Basically none of the lines that these quests suggest are profitable in and of themselves. It's not possible (that I have been able to find) to view the profit (+/-) from a given line. At one point in a San Francisco scenario, an NPC tells you he is the "governor" of San Franciso. That has never been a position that existed in all of human history to my knowledge.


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Posted on: November 21, 2024

Spittinflames

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游戏: 144 评论: 1

Another Golden oldie

Well worth a dabble at traffic managment.


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Posted on: January 14, 2017

mouat

验证所有者

游戏: 73 评论: 1

Beautiful graphics, realistic u-turns...

Has a similar feel to Traffic Giant but is not as enjoyable a simulator -- nor as accurate. After a warm-up to get a feel for the game during tutorial, I went straight to the difficult setting. I did this because I already "cracked" the most difficult level on Traffic Giant which I mentioned is very similar. Difficult was *not* difficult in Cities in Motion. Where was the traffic? There was none. Yes there were streets going around in a broken spider web pattern that looks scary and complex, but after much practice on Traffic Giant with the same conditions, I'd developed a "mental algorithm" to solve that complex issue. Not a big deal to me now. For this game, it is the lack of traffic. Once I'd applied my so-called visual 'algorithm' to the crazy and empty road system, it was then that the cars suddenly appeared. Like the AI was "thinking" okay this dude's ready to play, lets begin the difficulty! That's not how it works in real-life. The powers-that-be in reality recognize that a traffic problem exists and then take the initiative to throw resources at the traffic problem to solve it. Not the other way around. The solution doesn't create the problem! The "straw that broke the camels back" for me was when the AI simulated a traffic jam in a contrived manner. In Cities in Motion, traffic jams aren't just created by a critical-mass of extra cars entering the roadway, stop-lights/signs, or pedestrians creating a jam (although that happens too), it is the obvious 5 minute stops by the car at the head of the line that, one-by-one creates the jam (although to be fair, handheld device laws have created this new age "laptop prayer" behaviour at stop-lights which create real delays in real-life, but I digress and mostly because not every driver does it). This isn't truly realistic. After I'd noticed this artificiality, the game was a wet noodle and I lost my interest in it. Maybe I'll just bust out the old 90s simulator CD, Traffic Giant, hope that Windows 10 is able to run it, and see if I can get any kind of satisfaction in traffic management that way. No probably not. Commodore 64 emulators can play the 80s game Traffic so maybe I'll do that instead. Now *that's* a challenge!


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