《Chronos: Before the Ashes》是一款散发独特氛围的RPG游戏,记述着英雄主角如何穷毕生之力,保护家园免遭邪恶势力侵袭。主角在探索神秘迷宫深处的过程中,将逐渐增长智慧,并且变得更加强壮有力。但是务必小心,探索迷宫是要付出沉重代价的。英雄每死一次,阳寿就会减去一年!
冒险RPG:结合冒险游戏元素与RPG玩法,令人耳目一新。
深度战斗机制:玩家在冒险征途之中,将有机会学习各式各样的武器、技能与能力。
独一无二的年龄系统:每次英雄死亡,年龄就会多长一岁。玩家必须随著英雄年龄的增长调整游戏风格,年轻少壮的英雄动作敏捷灵巧,年迈稳重的英雄则充满智慧,...
Not perfect, but still a solid entry into the Remnant series
It is not Remnant: From the Ashes. Where you had a blend of gears/meets slightly souls and dungeon crawler. You are given melee souls only. The game tends to lean towards souls, more casual, and more into puzzle solving. Which in a wide angle is a nice blend overall. Runs smooth, and plays fine enough.
This might be on of my favorite games that I have played. Everything from the combat to the way they told the underlying story was spot on for me. This game does include alot of backtracking in sorts but when you let yourself get into the mindset the game wants you too have it is an experience that is worth taking. My biggest drawback was the music, I felt it to be not that outstanding or fitting sometimes. Overall I would recommend this to anyone.
The first thing that must be said about this game is that it's not a "prequel" to Remnant, as many have labeled it. In fact, Chronos: Before the Ashes - originally known simply as, Chronos - was a VR only title released in 2016 for the Oculus Rift.
To make this short; the only thing good about this game is art style and atmosphere.
The combat is uninspired, the map design/layout is bland, the enemies are repetitive and obnoxious, the weapons are samey, the boss fights are slow and plodding, the RPG elements are barely there, and finally, it's "Aging when you die" mechanic, is shallow to the point of unnecessary.
To make this long:
What I find most frustrating about this game is some of the baffling design choices that were made.
-You get to choose between a strength or agility weapon when you start, but the next 3 weapons you find will all be strength based.
-The camera lock-on puts you in a low over-the-shoulder view, where your character can obscure smaller enemies.
-Healing items are only regenerated upon death, and death has no real penalty besides aging (which lowers physical stats, increases your magic stat, and gives you a trait every 10 years). So jumping off a cliff can be a pretty good way to both avoid backtracking and also to replenish heals.
-Leveling up is done like in World of Warcraft. Fill your XP bar, go ding, and get full health, even in combat.
I really wanted to have fun with this game, considering how much I like the art style, lighting, and soulslikes in general, but I think the best thing Chronos did for me was bring about Remnant (which itself is a flawed and janky game).
Not giving the game a 1 because it boots up and runs well, but not giving it a 3 because that's my bare minimum for an enjoyable game; this game just exists.
Who cares though. I'm gonna go outside now.
It takes a long time to do anything, and if you die you have to do it again, dodge or block, couple attacks and they are all very similar. Boring surroundings, linear setup.