Interesting ideas, terrible RNG
The one thing that can kill your tactical turn-based strategy game is bad RNG. The enemies feel like they never miss, and it feels like your abilities never proc as often as they should.
So when I have a 1% chance efffect happen three times in one fight but my sniper with 45% crit only scores 1 critical hit, I question why I would bother wasting more of my time playing?
Enemies are spongy, supplies are limited, and reinforcements/back-line enemies that summon more enemies are prevalent. New spawns pop-in on top of or behind you so you're suddenly flanked.
Heaps of missing QOL features like basic item comparison or fast scroll/zoom.
Honestly, I got this one discounted and I still feel like I paid too much. It is a shame, because the story is engaging (but also slow, this game is so, so slow), the voice acting is fantastic for a budget title, it runs well enough, graphics and art design are aligned, etc.
There are a ton of positives to say, but the forced stealth sections take place in real-time and you have to try and juggle each part memeber individually while all the enemies move in unison.
Wait until the devs make a few QOL update passes/upgrade to the RNG before you waste your time and money.