Great turn base game not a very hard learning curve. A lot of puzzles to solve. Some of the weapons you start with you don't get back and so far none of the enemy drop weapons but you do find some. Did not have any bugs thay I saw so far in the game.
The game is not short, there is balance, and you will need to care about tactics - and about your ammo, which you will find and craft. I did not face a single bug in my 10+ hours of play.
Now, about the cons—at a later stage of the game, some enemies of a "summoner" type will spawn annoying tiny monsters that will make fights much longer and... annoying. Really annoying, repetitive and unnecessarily long.
I would also prefer to see more "personal", unique character skills.
The one thing that can kill your tactical turn-based strategy game is bad RNG. The enemies feel like they never miss, and it feels like your abilities never proc as often as they should.
So when I have a 1% chance efffect happen three times in one fight but my sniper with 45% crit only scores 1 critical hit, I question why I would bother wasting more of my time playing?
Enemies are spongy, supplies are limited, and reinforcements/back-line enemies that summon more enemies are prevalent. New spawns pop-in on top of or behind you so you're suddenly flanked.
Heaps of missing QOL features like basic item comparison or fast scroll/zoom.
Honestly, I got this one discounted and I still feel like I paid too much. It is a shame, because the story is engaging (but also slow, this game is so, so slow), the voice acting is fantastic for a budget title, it runs well enough, graphics and art design are aligned, etc.
There are a ton of positives to say, but the forced stealth sections take place in real-time and you have to try and juggle each part memeber individually while all the enemies move in unison.
Wait until the devs make a few QOL update passes/upgrade to the RNG before you waste your time and money.