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CAYNE

已在库内

3.3/5

( 109 Reviews )

3.3

109 Reviews

English & 7 更多
免费
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DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
CAYNE
介绍
不支持简体中文 本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。 In this grim return to the STASIS universe, expectant protagonist, Hadley, wakes up in a facility. Where is she? Why is she there? And, why do they want her baby? Help panicked and anxious Hadley find her feet and brave stomach-churning situations to...
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用户评论

3.3/5

( 109 Reviews )

3.3

109 Reviews

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产品详细信息
2017, The Brotherhood, ...
系统要求
Windows 7 / 8 / 10 (64-bit OS required), Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @...
DLC
CAYNE: DELUXE CONTENT
Time to beat
2.5 hMain
3 h Main + Sides
3 h Completionist
2.5 h All Styles
介绍
不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

In this grim return to the STASIS universe, expectant protagonist, Hadley, wakes up in a facility. Where is she? Why is she there? And, why do they want her baby?

Help panicked and anxious Hadley find her feet and brave stomach-churning situations to break free, by solving puzzles in this FREE horror adventure game.

CAYNE is a free, point-and-click, isometric adventure game with a modern edge.
A gritty experience awaits. STASIS was only the beginning of a much larger story.
  • Point-and-click adventure game with a modern edge
  • Beautifully rendered HD isometric backgrounds
  • Fully 3D animated characters
  • Quality animated FMV
  • Voice acted by professional actors
  • Open translation system
  • Computer systems that interact with the game world
  • Intuitive puzzles to test your deductive skills
  • A modern re-telling of the classic adventure game genre
  • An adjunct story set in the world of STASIS
  • 16:10 monitor support
  • PC, MAC & LINUX support

© Copyright THE BROTHERHOOD. STASIS® is a registered trademark. CAYNE® is a registered trademark. All rights reserved.

系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
2.5 hMain
3 h Main + Sides
3 h Completionist
2.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
发行时间:
{{'2017-01-24T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
2 GB
链接:

游戏特性

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italiano
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用户评论

Posted on: January 23, 2020

Vitaphobiac

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游戏: 242 评论: 1

Interesting writing hooks, bad execution

There's a lot of stuff going on with Cayne, but it's not everything that it promises to be. Puzzles are obtuse, getting around is a pain, writing overall fine, but some of the text logs get overly complicated with names and whatnot. Ending wasn't surprising, can see it coming for more than halfway through the game, really feels like it should have been obvious to the main character as well. Because I assume she reads the same logs as I did, because every time I pocked up a new one, she has something to say about it before I even had a chance to read, sometimes not even understanding what she's talking about. At the end I had more questions than answers, for example, why what who Samantha? I liked the atmosphere but unfortunately all the moving parts in this game don't fit well together. At the end I just wanted it to be over, it being short almost helps the game.


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Posted on: February 1, 2017

CDickerson

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游戏: 533 评论: 11

Love the BROTHERHOOD

The BROTHERHOOD have some amazingly talented people. A great game with a great story. It's somewhat short, but very rich in detail. Play this, then get Stasis. Oh... and play them with the lights off and the sound WAY up. You're welcome.


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Posted on: August 13, 2022

diathorn

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游戏: 119 评论: 5

Get Stasis pls

Sadly, the level design is a massive step down from Stasis, making 80% of the game running and looking at screen transitions (both of which are quite slow), as well as puzzle design get even more illogical, and the pixel hunting got even tighter margins (I'm talking about room transitions). The tone of the writing changed considerably as well. Felt more like a comedy than horror. While I understand comedic relief in horrors, it shouldn't amount to 90% of main heroine dialogue. There's also one big design mishap that won't allow you to check on one of the terminals to check the IDs of the rooms after certain event in the game, making finding the the necessary clue to a puzzle a huge chore. The art quality and how the game runs became better though, so that's a plus I guess. VA is as good as Stasis. Don' treat this as a Demo to Stasis because Stasis is considerably better in my opinon.


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Posted on: November 4, 2018

Xorina Hawksley

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游戏: 168 评论: 11

There's no excuse for this kind of thing

Disregarding the fact it is free... Looks beautiful, but like many point and click adventures before it, it suffers from the same awful bad designs: Clunky UI, illogical tasks or puzzles, sluggish movement, unskippable scenes, along with solutions to things that wouldn't happen in real life, or that few would think to do or put together in a month of Sundays. And the beginning? The room has no door! What room has no door?


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Posted on: March 16, 2019

Inquis

验证所有者

游戏: 220 评论: 1

Many interesting ideas, poor assembly.

Cayne has a strong start, a clean main menu leads into a promising first couple of scenes of pretty isometric room renders and clear audio. A slow start as the main character, the pregnant Hadley, lays on a series of beds listening to and delivering dialogue and exposition. The problems begin as it dawns on me that neither Hadley or the other characters will ever stop pausing the interactivity for dialogue. The problems continue as the dialogue rapidly switches back and forth in tone, rarely proving relevant, much of it being a thoughtless collection of random cliche, entirely out of place. Little else in the game seems to have recieved as much attention as the mindless jaw wagging aside from the pre-rendered scenery. Cayne's major selling point seems to be the visual display, the entire game is presented with high resolution 3D renders peppered with a fair amount of fluid animation. The shine of detailed grey corridors and the liberal amount of gore sadly ends up as wasted window dressing around senseless puzzles, doing little to communicate anything but the results of successful brute force clicking attempts. Aside from the two instances of literal floating holographic 'put this item here' indicators I spotted. Poor dialogue and badly utilised visuals are forgiveable errors, but the claim that the game's puzzles are 'intuitive' are borderline deception. Often physically impossible item and object combinations are the solution to puzzles with much more straightforward common-knowledge answers. The levels of thought required are shadowed by the levels of patience needed to navigate to-and-fro between the limited number of rooms, while being constantly interrupted by unskippable narration, while you scavenge for items and attempt solutions. The whole slipshod assembly ends with a shocker ending that's born flat on its face. The team has ideas with potential, but seemed to expect a collage of nice ideas to stand on their own with a dramatic delivery. Didn't work.


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