This is a fun adventure game, to play for 7 hours till you beat it. Then you got New Game+ to increase the level cap, and to give you a reason to complete all the side missions. The ending is wholesome
This game is everything great about Cat Quest 1 turned up to 11. Cat Quest 1 was a good game, but this is so much better, it almost hurts to go back to the first game.
I picked up Cat Quest for my four year-old son, and he had a pretty good time with it, though I ended up beating it, but he had sufficiently fond memories of it that he was excited by this one when he saw it, so I picked it up. As noted above, it takes everything that worked with Cat Quest and improves it. It's bigger, it's more interesting (traps and ranged weapons), and the QoL improvements are amazing.
But what took it up a notch for me is the fact that it's local co-op and has a "story mode" which makes the game extra easy. This means my son can play it and I can play with him, the game is easy enough that it's not an instant game-over for him, not so easy that he's bored (it taught him a lot about how gameplay actually works) and I can carry him in the more difficult missions. The result was he got to participate in the game from start to finish, and cried when everyone hugged at the end.
Look, it's not a game like Dark Souls or God of War that will have you singing to the skies about its story or graphics or whatever AAA wonders the gamer heart generally seeks, but it's a true masterpiece at the niche it chose to occupy. If you want a simple and fun game that you can play with a child (or someone who is a child at heart), this is it. It truly deserves all five of the stars I gave it. Bravo, Gentlebros!
Played couple of hours with my significant other. Simple but still fun game with possibility to play again with same chars at higher difficulty setting.
and the connections are lacking too.
I'd even dare to say, only from dungeon/quest-level 70 things get a worthy continuation.
The lack of badges for plaing the Mew Game also hurts. Collecting the After Endgame Set is a major pain though, so those who like such content might be into this. The settings are actualy interesting, that's definitely a plus.
The game is actualy decent, and if you can find a second player to play with, might balance out the slight blandness of the single player experience. I'd probably give half more star if the challenge-caves would have more design-variety, and the coffin-enemy would have been utilized more.
Also, there's a review out there which mentions guns and twohanded weaponry - it is false information. While there are magic wand, those are the only source of ranged attacks, and all weapon are technicaly twohanded, as there are no off-hand usage.
PS: anyone else thinks the boss of this one was reference to Terry Pratchett's The Dark Side of the Sun?
This game can be fun, but it is VERY MUCH a game for little kids. The quests feel like Scribblenauts and the dialog is chock full of cringey dog and cat pun substitutions for every word. So if you're buying this for a kid, it's gonna be fine.
If you're just playing it as an adult, it's going to get repetitive pretty fast. You'll skip quest conversations because they're so cringey--and none of them matter you just follow the white arrow to your next place.
The combat is basically "press A to kill the enemy", and ONCE YOU UNLOCK IT roll away. Then you unlock roll attack and just smash A and X together which does a roll attack. Attack, roll away, attack, roll away. For hours.