CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origin. Stalk and consume those that imprisoned you to spread fear and panic throughout the facility. Grow and evolve as you tear down this prison and acquire more and more devastating abilities on the...
CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origin. Stalk and consume those that imprisoned you to spread fear and panic throughout the facility. Grow and evolve as you tear down this prison and acquire more and more devastating abilities on the path to retribution.
Copyright Phobia Game Studio 2020. All Rights Reserved.
It's not the perfect game, it took me a while to get acquainted to the game (i started playing wtih DLC :D ), but i have to say that I love the idea and the gameplay. The story is kind of of inexistent but it's cool to be a living being and go around and kill people as a rogue or a ruthless assassin. Not 5 stars because sometimes it's repetitive and no story but for the price and if you buy it as a pastime it's worth the money. Kinda fun game.
The core gameplay is solid and the premise is quite fun, but the game suffers for labyrinthine environments and no provided way to navigate them. I enjoyed the game, but made significant use of online maps to find my way around the hub area.
Incredibly fun to play! The project of the monster that is being played is an amazing idea and also perfectly used. The game is not boring and you go through the stages with curiosity. And the most important thing for me - the game runs on Linux :)
In its first stretches, this game was a blast. It looks and sounds great, nails the atmosphere, and it's just good fun to be a big ol weird horror creature going around eating people. But this game seriously needs a mapping system because holy hell the navigation is a chore. Actually, it doesn't just need a map: it needs more legible level design. It's fun when you're grooving along, but the nonlinear level design and ability gating enforces backtracking, and it gets worse the further you go. In fact, the whole reason I couldn't finish the game despite it reportedly being short is because it reached a sort of critical mass where the backtracking got bad enough that I didn't want to put in the effort. I think part of the reason it was built this way is because the gameplay is admittedly pretty basic, so the navigation seems to be meant to add complexity and challenge, but I think it would have been better to dumb down the level design and increase the combat complexity instead.
So anyway, in conclusion, if metroidvania type things and horror/gore aesthetics really speak to you, go for it. But otherwise I would stay away. And if you have memory issues or expect to not be able to finish it within a couple days of starting it, DEFINITELY stay away.