I know the store page is meant to be funny and all, but come on, Stainless couldnt even COPY their own game from 15 years ago with Reincarnation, while TDR2000, released just a couple years later, surpassed both Carma 1 and 2, and yet Stainless have the nerve to bash it. At least it was ambitious and tried changing things up. Here is why i enjoyed it most:
-While the original two were fun, it was impossible to actually race there. The cars were too heavy, too hard to steer, with too much momentum. The tweaked physics in TDR are for the better if you wanted some racing, not just fooling around.
-Carma 1 and 2 were way too easy. It was very easy to amass lots of time by going over peds and hitting opponents. And then what? There was no point to race, you just went around wasting opponents.
-The reduced bonus times mean that you should actually race in TDR, there is a risk of messing up and having to restart, you have to pay attention to getting the good power ups and avoiding the bad, had to pay attention to your driving, the opponents, the traffic and had to hunt and get the time powerups. And if you wanted to just roam around killing things (like every single 'race' in the orignals ended up), there was free ride. Simple.
-It's a challenging game and you need to pay attention to the layout. ex, putting a turn after a big jump. Or putting harmful power ups in tight spaces. Peds attacking you, throwing stuff at you, avoiding you much better, makes the game unpredictable and challenging.
-The opponents do come after you, but not as much as before, which again is an improvement. All i had to do before was loiter around somewhere and all the opponents will come to me. Easy to to gain time and easy to waste them.
-It feels more like a racing game, has great levels, great powerups and a ton of cars and its fun and re-playable. Carmageddon 1 and 2 are fun to mess around in, with the ridiculous physics and laid back gameplay, but they feel like toys not games.
-TDR2000 tweaked the car physics (so now the cars can be controlled and raced), reduced the insane amount of time you got from killing, made the races challenging, added fun missions with a sense of progression, and finally made a game out of the series.
-I have Carmageddon 1 currently installed, but i haven't played it much since i started replaying TDR. Because there is no point in racing (not to mention barely feasible because of the sluggish cars and floaty physics), the game can get repetitive. There is no challenge really. Just ram your opponents a few times you've got five minutes of time already. Kill a few peds, and you've got ten. Game over.
-It's fun ramming cars and what not, and so is Carmageddon 2 (car deformation is done best in Carma2), but as games they are not as good as TDR.
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