阿拉伯半岛造就了许多神话和传说。其中有一个故事讲述的是千柱之城伊兰(Iram, City of Pillars)以及她与众不同的命运。
作为王位继承人,你的人生一帆风顺,从来没有干过一天粗活累活。直到有一天,命运发生了变化。
日子一天天过去了,风波并未平息,反倒愈演越烈。为了给母亲带来一丝快乐,你甘愿赴汤蹈火,在所不辞。于是在一个万籁俱寂、明月高悬的晚上,你踏上了旅程…
《商队》(Caravan)结合了角色扮演和策略两种元素,打造出一款富有悬疑和挑战的贸易探索游戏。游戏背景设定在中世纪前的东方,玩家要派出商队到其他城镇去进行贸易活动。一路上,他们会体验危险神秘的冒险,在城镇中开启悬赏任务,...
I've loved the mystical experience that is Caravan.
The goals are reasonable, and just require some time and good choices. Always make sure to have more water than you'll think you'll need! Having enough water is the #1 priority in this game.
Once you start to figure out the pattern in chance encounters that you have, you'll start being able to avoid needless difficulties, build a large caravan, and make a lot of money. Be sure to add a soldier to your party as early as possible!
It would be nice to have the prices of various commodities captured in some kind of in-game table. Tracking all of that by hand takes some time that I'd rather spend playing.
Great game and value. It isn't as linear as some have suggested. Yes there is a main quest and story line, but many side quests and opportunity to go where you want and trade or fight,
Even if you play it once, it is so much fun. The music is awesome, the graphics are good, the mechanics are well designed;
Everyone should own this game.
I've played through the game. The first couple of hours of gameplay were actually quite nice. The aesthetics are pretty good. That's where the two stars come from. But after that point, the game was an endless dissapointment.
- Grinding: As soon as you get a fairly big caravan so you can stock enough merchandise, any strategic/planning element goes away. You just go around, waiting for city merchants to replenish their cash so they can buy your stock.
- Character perks are meh: The character skills you acquire after leveling up don't add any depth to the gameplay. Your main incentive to level up is better main stats, and increased caravan size.
- Battles don't make sense: The outcome of the battle is determined mostly by the level of the opponents. Also your opponents are stupid, so there's little satisfaction in beating them. You still need to play them in order to get discounts from merchants–i.e. you trade one kind of grind for a less annoying one.
- Lazy artwork: Even the only strong point of the game is lazily implemented. The game could make use of a few extra NPC portraits so there is less repetition. If that's too much to ask for, the developers could have at least looked up some additional names so we don't have the same 12 names repeated over and over. Finally, the dice in the battle are shown as regular 6-side dice, while they're actually 16-side dice (4 colours x 4 values for each colour).
- Missions get worse and worse: Initial missions seem a bit interesting and make some sense. But the
final missions are pure grind. They're just there to get you an extra 30' of gameplay before you are greeted with a cold "The End".
- 0 replay value: The story is linear. I can't think of any reason that I'd make a second playthrough.
At its core, this is an average C64-era game with a modern UI. A 6yo may enjoy the ambiance and maybe find some challenge in the gameplay. Older gamers definitely have better options. Only buy this on deep discount.