不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。
The year is 1910. Bathed in pale Spring sunlight, the small fishing port of Illsmouth is a sleepy New England town where time seems to stand still. Appearances can be very deceiving, however .... Beneath the peaceful tranquility of this small village, a...
The year is 1910. Bathed in pale Spring sunlight, the small fishing port of Illsmouth is a sleepy New England town where time seems to stand still. Appearances can be very deceiving, however .... Beneath the peaceful tranquility of this small village, a horrifying truth lingers.
Whispers in a dusty, secluded library ripple with fear as questions of the past are brought into the present. Is there a link between the return of Halley's comet and the resurgence of the Great Ancients who once dominated the land in a reign of terror? Legend tells tales of an ancient ritual ground, hidden deep in the shadows of the tangled forest, marked by an ornate and mysterious cross. Once, long ago, this site was the stage for wild and terrifying rites that no one dare speak of, lest they suffer the wrath of the Ancients.
Why are the townspeople of Illsmouth struck by such shattering terror? Why are they drawn to the ancient ritual grounds after so many years? What has released this curse from its deep sleep to play havoc upon the souls of innocent people?
You'll take on the role of John T. Carter, a brilliant young astronomer, piecing together the puzzling history of the village and its cryptic inhabitants. Incredibly realistic action and supernatural chaos intertwine to draw players deep into the puzzling mysteries within the Shadow of the Comet.
Includes the CD-ROM and floppy versions of Call of Cthulhu: Shadow of the Comet.
Bone chilling sound effects that hurtle you into the depths of chaos!
Confront your deepest fears as you enter once more the realm of Lovecraftian horror!
Shadow of the Comet (floppy version)
Captain Robins' report
death certificate
forester note
Jack Reeves' report
手册(English)
手册(German)
系统要求
最低系统配置要求:
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
I like the storyline ( yeah!), I like the dialogue( yeah!), I like the retro graphics ( yeah!), I really can't stand the music and the user interface left me with a sense of impatience and frustration that to be honest ruined the game for me. If you are a Cthulhu nut give it a go, if you're a p n' c nut and want to see something historic give it a go. But again to be honest the free copy of flight of the amazon is way better. Pity I do love reading Lovecraft and I was really looking forward to this.
Shadow of the Comet is a good example of the adventure genre in the 90s, with its merits and flaws shining like the stars over Illsmouth on Halley’s passage. However, what the game does wrong may require your patience and goodwill more often than not. Therefore, its appeal is a bit more narrow than other titles, even from that period.
On the upside, first things first: it’s Infogrames, it’s Cthulhu. That alone could take you through. This version contains decent voice acting. Nothing extraordinary, but still giving a serviceable personality and flavor to almost all characters. The overall plot is charming, par for the course for Cthulhu lovers. Art direction is stylish, especially the scenery and building design.
Other than that, you’ll probably find out for yourself that Shadow of the Comet’s best quality is a certain ‘je ne sais quoi’, a mysterious style that guarantees its place in the gaming cosmos.
On the downside, I’d start with sound design. I always chuckle when reading the official line about this: “Bone chilling sound effects that hurtle you into the depths of chaos!”. Uh… no. Sound effects are lacking when compared to similar titles from its time (even other Infogrames’ titles), sometimes just plain weird and funny and also very sparse. Many a scene will feel bland precisely because of this shortcoming of “silent” events.
Some puzzles hinder the game’s progression, locking your progress if you make “wrong” choices. Save, save and save, my friend. Dialogue choice structure is linear and also blemished by the 'game-over mechanic' problem.
Plot progression felt weird and sometimes nonsensical, tarnishing the story. Not the plot itself, which I quite enjoyed it, but the transitions between the main scenes (the diary helps to bring rythm to the story, but not as much as one would think).
In the end, I'd still recommend Shadow of the Comet without hesitation. It’s very didactic of its time if nothing else. Game history par excellence.
I thought this might be fun, but the puzzles are impossible without a walkthrough...and some are even difficult WITH a walkthrough. The graphics are pretty good for the era. The voiceovers are alright. The story is just ok, and to me, is lacking a fair bit..
Having played dark corners and then going back to this I guess I had too high of hopes.
I wanted to like this game. I really like the source material, and I enjoy adventure games, but this one just commits too many faux pas of game design. I understand that things have changed, but it becomes unenjoyable pretty quickly.
Mazes where the correct path forward is to go back into the door you just left, or to wait for secret doors to open are bad enough, but inexcusable when there are no clues. Pixel hunting is even worse when you don't actually click on things to interact with them. Combining items is done entirely contextually, and you can break sequences pretty easily if you don't do the exact song and dance that the game intends. Most puzzles are complete guesswork, like being asked a riddle made up by a six-year-old. Locking yourself out of finishing the game because you didn't pick up a hidden item hours previous is another common feature and, again, no clues are generally offered to point you in the right direction.
The story is fun at first, and the characters are altogether likeable enough I guess, but the writing completely falls apart about halfway through the game. There are one or two really atmospheric moments that show a lot of potential, but the game becomes so nonsensical that it ruins the immersion. Things go beyond Scooby-Doo levels of cartoonish campiness and with less justification. The ending is also incredibly weak, and was a complete letdown.
I really enjoyed the art, and what music there is. I would have liked for the artists to be able to flex a bit more. The Museum feature included with the game has some awesome stuff to see that exceeds most of what you see in the game proper.
Altogether, I'd say that this was an almost entirely unenjoyable experience that requires a guide to complete without tearing your eyes out. I'm moving onto Prisoner of Ice after this, which I've heard is a better game overall. Lovecraft and adventure games sounds like an easy layup for a talented team, but this game just falls short.
Shadow of the Comet has a great story and atmosphere to it, but unfortunately that's where the good things with it stop.
You play as Parker, sent to check out Halley's Comet in a small New England town and to investigate claims of what occured there 75 years earlier. Instead you uncover something more dark and sinister in the perfect fashion of H.P. Lovecraft.
The gameplay is right out bad, even compared to other point n click games at its time. I don't know if the CD version made it worse, but controls are unresponsive and hard to figure out. The writing is... mostly serious but oddly comedic at times. The voice acting might not be the best, but it was also the early 90s so it can be excused.
I don't recommend this game unless you're a hardcore Lovecraft fan or a point n click veteran. Definitely not something for newcomers of the genre.