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Bug Fables: The Everlasting Sapling

已在库内

4.4/5

( 12 Reviews )

4.4

12 Reviews

English & 4 更多
Offer ends on: 07/10/2025 09:59 EEST
Offer ends in: d h m s
19.999.99
Lowest price in the last 30 days before discount: 9.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Bug Fables: The Everlasting Sapling
介绍
Bug Fables: The Everlasting Sapling is an Adventure RPG following three heroes, Vi, Kabbu, and Leif, as they embark on an epic quest in Bugaria in search of The Everlasting Sapling, a treasure that can grant immortality! The game combines colorful platforming with the heroes' unique abilities as the...
用户评论

4.4/5

( 12 Reviews )

4.4

12 Reviews

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产品详细信息
2019, Moonsprout Games, ...
系统要求
Windows 7, Intel Core 2 Duo, 1 GB RAM, 300 MB available space...
Time to beat
25.5 hMain
36 h Main + Sides
51 h Completionist
38 h All Styles
介绍
Bug Fables: The Everlasting Sapling is an Adventure RPG following three heroes, Vi, Kabbu, and Leif, as they embark on an epic quest in Bugaria in search of The Everlasting Sapling, a treasure that can grant immortality! The game combines colorful platforming with the heroes' unique abilities as they explore a wide variety of areas in the kingdom. The turn-based battles make use of Action Commands that can power up your attacks!


STORY
Hidden within the foliage of nature lies a small but prosperous continent - Bugaria. Insects from all over the world travel to it in search of the treasure scattered across it. The most sought after of these relics is The Everlasting Sapling! Eating just one of its leaves can grant even immortality! In search of this ancient artifact, a brave team of explorers - Vi, Kabbu, and Leif - will travel across many different environments. In order to do so, they must work together to clear puzzles, defeat strong enemies and help the general bug populace!


FEATURES
  • Seven lush chapters of story following the heroes across Bugaria!
  • Traverse vast overworlds that transition into turn-based combat! Use action commands with Vi's Beemerang, Leif's Ice Magic, or Kabbu's Horn to make attacks more effective or block enemy attacks! Turn the tide of battle with the Turn Relay feature to exploit enemy weaknesses with the power of teamwork!
  • Explore unique areas including: The Ant Kingdom, the treacherous Snakemouth Den, the picturesque Golden Hills, The Lost Sands, and Vi's home, the Bee Kingdom!
  • Utilize a cooking system to turn ingredients into items that can help you in battle!
  • Engage in a Tattle System that lets you hear your party interact with each other as they discover all the secrets Bugaria has in store!
  • Over 30 sidequests and 15 optional bosses!

所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
25.5 hMain
36 h Main + Sides
51 h Completionist
38 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2019-11-21T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
216 MB
链接:

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用户评论

Posted on: May 26, 2025

nbrgin

游戏: 19 评论: 6

The student has surpassed the teacher

This game is most famous for being heavily inspired by the early Paper Mario titles for N64 and GGN. With that being the case, some might assume that it would just be a pale copy with only dancing bear appeal... But fortunately it not only lives up to inspiration, but actually surpasses it. Its orginal setting, characters, and plot are all exquisitely well written. Not being tied to an existing franchise didn't hurt it in the slightest as they used their full creative freedom to its full potential. The biggest difference from its inspiration is that the partner-swapping system was replaced with a more conventional fixed JRPG party with 3 characters. In exchange the party members get much more character development throughout the game and get much broader movesets as well. Even with just 3 characters, the badge system (called "Medals" here) allows lots of flexibility to try out different builds and different strategies, so it works very well in practice. It's superior to paper mario in terms of worldbuilding, story, characterization, and also gameplay. The only place where Thousand Year Door is arguably still better is in terms of graphics, as this game is slightly less detailed art style than the Gamecube game. One thing to note is that this game is very heavy on sidequests, and they are important. A surprising proportion of the game's content is locked behind sidequests, and even ones that look like unimportant fetch quests can hide big surprises. I wouldn't recommend skipping them to blaze through the main story, unless you're specifically doing so as a challenge (since the game will be harder without the boons that sidequests unlock). One last thing, I have to recommend playing on Hard mode. The game is well-balanced that way and still shouldn't be *excessively* difficult unless you're very bad at this type of game. To enable hard mode, you'll need to equip the hard mode Medal, which is available from the pink mantis in the very first room in the game.


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Posted on: February 22, 2021

游戏: 0 评论: 2

If Only It Wasn't Made in Unity...

The game itself, if you're capable of running it at a stable framerate, is pretty much perfect. The story is solid with some deep lore, good music, and good visuals. The gameplay is very similar to Paper Mario; it's a turn-based RPG, except you get three members in battle instead of two. There's a badge system and a level up bonus system just like Paper Mario. One thing I really liked about this game is that there is a hard mode medal you can equip for no cost which makes the game harder, and defeating bosses with it equipped earns you good badges. The hard mode is well balanced; not too hard, but definitely will challenge you. There's sidequests, a card collecting minigame, and a whole bunch of secrets to find. It's worth a playthrough. If this sounds even vaguely interesting to you, you should probably get this game; it's that good. ...But there are technical imperfections. You see, this game was made using Unity. I can definitely understand why developers would want to turn to an engine like Unity or UE4 to build a 3D game. I don't blame them at all if it's for something like an FPS game. But this 3D game is extremely simple. It never has a lot of objects on screen at once, in fact it usually has very little which are all usually geometrically very simple due to the nature of the game, and the particle effects are all extremely simple. Yet, because this was built in Unity, at the time of writing, it pretty much requires a graphics card to play at a decent framerate. To add insult to injury, The visual settings are very limited. There's much less than you'd expect for something made in Unity. I have joked before that twenty years from now pong will require a top-end graphics card to run. Technical optimization matters. This game should not require a graphics card. If you don't have one, I don't recommend you buy this game.


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