Developed by Starbreeze Studios. Published by 505 Games. 505 Games and the 505 Games logo are registered trademarks of 505 Games S.p.A. All other marks and trademarks are the property of their respective owners. All rights reserved.
I played the game with mouse and keyboard. It was not easy - but it was possible. An amazing experience. An excellent game - great story, beautiful visuals, interesting characters. I highly recommend it.
I don't want to give spoilers of the game, so I can only write that it is worth playing. The puzzles are not hard, but each son can do something that the other can not. You would have to figure that out as you play. I play the game with my keyboard and it's super easy to control them simultaneously once you get the hang of it (I got the hang of it in the first hour. The game saves automatically, so please check the top right corner for the autosave icon before exiting the game as you would lose progress if it hasn't saved. To sum up, I am glad I picked up "Brothers: A Tale of Two Sons" and I recommend you play it, too.
Absolutely delightful game. I adore art style, design, scenario of this piece. In every little moment of the game you will be astonished by the details and atmosphere of it. Almost every game screenshot could become sweet wallpaper. Controls of the game is though spoiled but one can adapt to it.
I can't say anything that hasn't already been said before...
So I'm just gonna say all the good stuff again! This game was a wonderful little romp through a fantasy world. Moving each character with a different joystick was a little difficult to adjust to, but after a while it felt like second nature. I love unique game mechanics when they work well!
The graphics are gorgeous. The world-building is spot on. The different areas and scenes were refreshing. Characters met along the way were well thought out and portrayed with care.
The story... Gosh the story is beautiful. I won't spoil anything, but the story is a mix of tragedy and coming of age. It has a few twists that I didn't expect, and the ending nearly brought tears to my eyes.
If you want a moving story and want to experience some fun unique game mechanics, then I highly recommend this game.
The game is entertaining and pretty, but definitely on the darker side as you progress through it. It took between 4-5 hours to beat using 2 people. The graphics are still very nice, even 10 years later. The puzzles aren't too challenging, and the overall experience is enjoyable.
There is no real built-in local co-op. This can be fixed using antimicrox.
The only flaw was that my controller could not connect to it for the life of me. At first it did, and I "hacked" my way to local co-op by using a keyboard for me (using awsd + space for the big brother), and a controller for my partner (using the right stick and RT for the younger brother). After restarting the game, the controller would not connect. Even using a USB controller didn't help. This does not seem to be a Linux problem, Windows users on steam had the same issue.
The fix is antimicrox, tricking the game into using two controllers for one keyboard.
Map awsd + space to controller 1 left stick and "a" button. Map left, right, up, down + right-ctrl to controller 2 left stick and "a" button. Viola, actual local co-op! This made the game far more enjoyable for me, as I don't really like keyboards for games. My partner got to use a controller as well.
Works fine on Linux with wine, version 8.2. No libraries needed, out-of-the-box experience.
The only graphical defect was the credits at the very end. This would probably be fixed with DXVK, but I didn't bother trying. The base game ran fine. Running Debian 11.