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One more time George Stobbart and Nico Collard must travel the world, wrestling danger and piecing together the clues that will unravel the secrets of the Sleeping Dragon.
They are drawn into a terrifying conspiracy to harness on an ancient power. Brou...
One more time George Stobbart and Nico Collard must travel the world, wrestling danger and piecing together the clues that will unravel the secrets of the Sleeping Dragon.
They are drawn into a terrifying conspiracy to harness on an ancient power. Brought together by fate, coincidence and the intriguing mystery, they will fight sinister forces, uncover an ancient conspiracy, and discover a fiendish source of pure evil.
Lured into the steamy jungles of the Congo, eerie castles in Prague, the chick back-streets of Paris and the historic English village of Glastonbury, the duo must unravel the mystery involving the 'Voynich Manuscript' which holed the secrets of the ultimate evil power, The Sleeping Dragon and save the mankind.
From the creators of Lure of the Temptress and Beneath a Steel Sky goes the Broken Sword: The Sleeping Dragon, the third installment in the Broken Sword series.
You can check the sample of the guide on our forum
This is full "talkie" version of the game. You can turn the subtitles on if you prefer subtitled version.
Play as both George Stobbart and Nicole Collard
A sophisticated story based upon real myths
Challenging puzzles mixed in with very believable detective work
The move to 3D was a trend at the time, but this was not a good move for the Broken Sword series. If you loved the point and click mechanics of Broken Sword 1 and 2, then you will be disappointed here. The controls are terrible and there is too much focus on box puzzles. The story is OK, but honestly, I would skip this one unless you're a completionist.
As good as game 2 in every way, except...
the 3d gameplay is a bit annoying and repetitive. Still playable though. Only recommended for more hardcore fans, however.
The story was so-so. The memberberries were appreciated, but didn't do much to distract from weird plot choices, like bringing the legend of King Arthur into a story centered around the Knights Templar. The voice acting ranged from pretty good (George and Nico) to downright awful (Vernon's girlfriend).
The worst thing about this game, however is the gameplay. I can understand the desire to add a little *Tomb Raider* flavor to a *Broken Sword* game, and if done properly it absolutely could have worked. *IF* done properly. Which it wasn't. The platforming wasn't fluid enough. The crate puzzles were tedious and boring. And the "cinematic" camera angles have been a bad idea ever since *Alone in the Dark* first tried them back in 1992.
Places are too big, which would only make sense if you had several routes for dealing with a problem (like busting in through the front doors vs smooth-talking a bouncer vs sneaking in via the roof or a cellar). When there's only one correct approach, extensive locations just amount to a waste of your time. Sneaking mechanics lack indication of your level of exposure. QTEs have too short reaction windows and their cues aren't noticable enough. Dialogue and cutscenes aren't skippable.
Not recommended.