Plunge into a shadowy conspiracy world where the schemes of a mad drug kingpin and the prophesied return of an ancient Mayan god clash in what could be the end for all mankind. Race around the globe with George as he frantically attempts to free Nico, his investigative reporter girlfriend, from the...
Plunge into a shadowy conspiracy world where the schemes of a mad drug kingpin and the prophesied return of an ancient Mayan god clash in what could be the end for all mankind. Race around the globe with George as he frantically attempts to free Nico, his investigative reporter girlfriend, from the clutches of Karzac's crime cartel.
Guide Nicko and George as they unravel the dark mysteries that lead them closer and closer to ancient horror best left buried in the steamy jungles of Central America. Gather clues and make friends but beware- a smiling face can hide a deadly obstacle in your quest to stop return of “he who devours the sun and consumes the flesh of all mankind”, the Mayan God Tezcatlipoca.
Enter the world of adventure, The Smoking Mirror - the sequel to Circle of Blood and the second game in the Broken Sword series.
But still a solid adventure game, and again a game from my childhood. I feel like the Remastered version cut stuff out, if feels shorter and almost like it was rushed. Of course the original version of the game felt very rushed. Still it's a good game, great writing, and good characters. Everything you can ask for in a point and click adventure game.
I give game 1 a 4/5 (5/5 for directors cut), but I would consider game 1 to be slightly superior.
This game adds enough and the characters are still a joy to experience.
If you got the first one and want more, this is it!
(But skip game 3&4).
After the first game, I had really high hopes for the sequel. Instead, I was experienced one of my biggest dispointments ever.
Story wasn't nearly as good, many voice actors were changed, whenever new character is introduced, she/he dispears, musics aren't memorable, game is damn linear compared to first one and puzzles are stupid.
Don't know is the remastered version any better. But still, game is playable, but I prefer the original.
The guide that comes with the games is awful don't follow that guide, I'm stuck at the very beginning of the game, Glease Museum because the guide doesn't say the talk options properly. Anyway the game is good but the guide is so misleading.
'Broken Sword 2: Remastered' is not a bad game -- it's just...disappointing. It's hard not to feel this way about the game because it is the sequel to 'Broken Sword', which is one of the greatest point-and-click adventure games to date.
The first 'Broken Sword' game stood out among its contemporaries because of its mature, engaging story that was filled with international intrigue and a sense of globetrotting freedom. 'BS2', on the other hand, had a passable, extremely linear story. You can no longer go back and forth between countries, or even choose where you wish to go. Once you have arrived at the pre-determined location, oftentimes you are confined to one or two screens. This really limited sense of adventure and scope of exploration that the first game had.
I was enthused that Nico is a playable character in 'BS2', but her character turned out to be disappointing as well. Given that she is a photojournalist, you would think she would take initiative to solve puzzles or be part of the action. No, she deferred the person speaking to her to talk to George. She was written to be damsel in distress or the temptress, which seemed out of character. I actually find the infamous "Nico Wiggle" easter egg, which allows you to bypass one of the final puzzles in the game sexist and disgusting.
Writing for other parts of the story in 'BS2' was weak, too. Despite having spent some time apart, George and Nico never got properly reacquainted, even during the downtime they had. I never felt that George and Nico had any personal investment into the problems they were trying to solve. Familiar characters from the first game were also shoehorned into the story and puzzles. In fact, many scenarios felt like they were added by the game designers to make the game longer.
Like its predecessor, the game's ending felt rushed. You would think the ultimate puzzles would be challenging, but they literally came down to pulling levers. Speaking of puzzles, many of them in 'BS2' were poorly designed. Whereas puzzles in the first game felt organic and (somewhat) made sense given the circumstances, the ones in 'BS2' were very contrived. Plus, the game wholeheartedly embraced the adventure game trope of picking up everything that is not nailed down and allowed by the game designers, because you'd never know when the objects may come in handy. For globetrotters like George and Nico, you would think they are not the types to carry a dead worm, sexy panties (I kid you not!), dog biscuits, chimney cone, and dog biscuits for the duration they crossed the Atlantic Ocean!
If 'BS2' were any other adventure game, I might have given it a more favourable review. Unfortunately, it is the sequel to the first 'Broken Sword' game, so it had a lot to live up to. It could have, nay, should have been better! Play it if you are curious, but I think may not be worth your time otherwise.