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Book of Demons

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4/5

( 111 Reviews )

4

111 Reviews

中文(简体), English & 10 更多
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Book of Demons
介绍
“恶魔之书” 是最纯粹的劈砍游戏。 超级诱人,乐趣无穷。 在古老的大教堂的地下城里,诛杀黑暗军队;从大恶魔手里拯救惊慌失措的纸质宇宙。“恶魔之书”是 回归游戏 -受早期电脑游戏黄金时代启发的一系列原创中核游戏的第一部。自定任务长度!你只有5分钟的时间玩游戏吗?这不是问题!通过我们的Flexiscope™系统,“恶魔之书”让你自己设置每个任务的长度。学习你的游戏方式,给你提供最好的体验-“恶魔之书”是第一个真正容易接受的砍杀游戏。建立你自己的毁灭性力量组合!收集强大的技能卡片,根据你的敌人组合卡片,创建你最喜欢的毁灭性力量组合!但你要记住:每张卡片的效率会因你的处境而改变,所以你要做好时刻调...
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4/5

( 111 Reviews )

4

111 Reviews

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产品详细信息
2018, Thing Trunk, ...
系统要求
Windows 7 / 8 / 10, 1.7 GHz Dual Core or Greater, 2 GB RAM, 512 MB DirectX 9.0c compatible graphics...
DLC
Book of Demons - Collector's Content
介绍

“恶魔之书” 是最纯粹的劈砍游戏。 超级诱人,乐趣无穷。 在古老的大教堂的地下城里,诛杀黑暗军队;从大恶魔手里拯救惊慌失措的纸质宇宙。“恶魔之书”是 回归游戏 -受早期电脑游戏黄金时代启发的一系列原创中核游戏的第一部。

自定任务长度!

你只有5分钟的时间玩游戏吗?这不是问题!通过我们的Flexiscope™系统,“恶魔之书”让你自己设置每个任务的长度。学习你的游戏方式,给你提供最好的体验-“恶魔之书”是第一个真正容易接受的砍杀游戏。

建立你自己的毁灭性力量组合!

收集强大的技能卡片,根据你的敌人组合卡片,创建你最喜欢的毁灭性力量组合!但你要记住:每张卡片的效率会因你的处境而改变,所以你要做好时刻调整的准备!

重温经典,不乏笑点!

“恶魔之书”是一个将世界从完全毁灭和终极邪恶中拯救出来的善恶世俗故事。很耳熟?那么让我们用诙谐的讽刺,用不同的方式来重述这个故事怎么样呢?

做一个“独一无二”冒险的一部分!

你绝不会重复探险同样的地下室-在“恶魔之书”中,每个级别都由系统程序随机生成的独一无二的冒险!魔怪的多样性让你从不会厌倦,70多种魔怪等着你的砍杀:潜伏的蝎子,蛇弓箭手,疯狂的山羊人,不那么性感的魅魔.....你懂的。

在纸质宇宙的世界里劈砍!

“恶魔之书”是一个不折不扣的劈砍游戏的黑色幻想,但又与其他角色扮演的动作游戏不同,它设置在一个弹出的纸质宇宙世界里。由纸张剪纸制成的宇宙是“回归游戏”-一系列受早期电脑游戏黄金时代启发的中核游戏的标志之一。“恶魔之书”是“回归游戏”系列的第一部。

你在寻找更多挑战?

杀死大恶魔不会是故事的结尾。在恶魔之书中,你可以用3种不同的身份(战士,流氓或法师)闯关,也可以在自由模式中去重温你最喜欢的任务,或者你有意高难度挑战探索地下城(最后级别被命名为大屠杀,不是没有理由的)。
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最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
游戏详情
操作系统:
Windows (7, 8, 10, 11), Mac OS X (10.12+)
发行时间:
{{'2018-12-13T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
770 MB
链接:

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最有用的评论

Posted on: December 16, 2018

scottjl

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游戏: 1380 评论: 10

Great little dungeon crawler with a spin

I was slightly skeptical from the description, tired of the "card" game genre, but an action dungeon crawler? Ok. Figured I'd gamble the $20 on it. Very glad I did. The art style is interesting, a nice isometric paper cut style. Your cards determine everything from abilities to gear. Slots allow you to use more, if you can afford the costs. The strategy is figuring out what is the best hand to use for a given situation. Ice based boss? Deal in that flaming axe. Dealing with poison? Shuffle out a remedy. But do it quick because the monsters aren't waiting! There are upgrades to buy, gossip to be told, and beastiary to consult. Overall, a very good game. Pay attention to the tutorial, it has a lot of useful tips. I look forward to playing this game for many many hours. If you're a fan of dungeon crawlers, you'll very likely enjoy this game. If you like some quick action, you'll probably be a fan of this as well.


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Posted on: December 15, 2018

db2

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游戏: 251 评论: 2

Wonderful tribute to Diablo 1

Book of Demons is not at all shy about its inspiration: the original, and immortal (no, not the phone one) Diablo 1. The moment you jump in, you'll see very obvious tribute and light parody of the story, characters, and setting. I feel like the fortune teller should be saying "I sense a soul in search of answers!" whenever I talk to her. But even with a generous helping of inspiration from Diablo, Book of Demons does its own thing and manages to stay fresh and engaging. The most obvious deviation is in the art style: Book of Demons is presented as a papercraft pop-up book. Taken in this context, the predefined movement tracks make sense; it's like those pop-up books where you push/pull a tab, and some character or other object moves along a track cut into the page. Stats and inventory have been simplified, and while I think calling it a 'minimalist' approach would be going a bit too far, it's fair to say that it is 'reductionist'. You have two character stats: max health and max mana. When you gain a level, you choose which of these to increase by one point. Enemies also have their max health reduced by one heart, representing your character's increased offensive power. Inventory has been simplified to a card system, and while there's not really any card-play like in a card or board game, the cards represent your equipped items, skills, and consumable items, all of which are available in different common, magical, and legendary varieties. There is a LOT of room for character customization and build optimization here, easily on par with Diablo 1, despite the simplifications. There are three character classes available - warrior, rogue, and mage, naturally - and I'm looking forward to trying out the other two. There are also three modes/difficulty levels, one of which is a "hardcore"/roguelike mode. I'm finding Normal provides a perfect level of challenge. I'm staying on my toes, but not getting frustrated. Book of Demons is highly recommended for Diablo 1 fans.


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Posted on: December 16, 2018

Draugr

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游戏: 761 评论: 11

Excellent blend

This game caught my attention by the Diablo hommage. However, it is much more than that. It's a great blend of roguelike and Action-RPG, with a unique look. But the main thing is the game mechanic which works just well for me. It's extremely hard for me to put this game down, it's one of these "just one more floor/level" things. Having a lot of fun with it, highly recommended to try.


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Posted on: January 6, 2019

Stylish, fun, casual-ish dungeon crawler

"Book of Demons" is an altogether charming and entertaining game. The "pop-up book paper world" art style is original and memorable. Production values are good, sound and music are fine, the writing is silly but fun, and the whole Diablo homage works. (But I laughed a lot more at this game than I did at Diablo.) The "flexiscope" system that allows you to set the size and density of dungeon levels is a great idea, making this an excellent game to play if you have a 15 minute lunch break or an hour to wind down before bed. Gameplay wise it works surprisingly well considering how simplistic the mechanics seem. There is a good variety of enemies and abilities to play with, with a good bit of tactics involved in picking the right cards/abilities and using them at the right time. There are some fun mini-games with status effects like poison and stun, as well as with enemy defences like shields, all of which involve having to click interface elements in specific ways that feel surprisingly intuitive. Difficulty progresses smoothly, and for me at least I managed to play through the campaign with several characters without dying, but with plenty skin-of-my-teeth I-can't-believe-I-didn't-die escapes. And that was on normal difficulty in non-roguelike mode, so there's more challenge to be had if you care for that. The only downside would be one the game shares with the original Diablo: with only 3 characters and no real "builds" to experiment with, the game grew stale fairly quickly for me. There is an infinite play mode with increased difficulties and new mechanics where you lose access to certain cards, but after a while it just became "more of the same" for me. That said, some people certainly seem to keep playing this for months on end, and the game was definitely worth its money. Recommended for people looking for a stylish, fun, casual-ish dungeon crawler.


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Posted on: February 21, 2019

pho3nixf1re

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游戏: 54 评论: 5

Great for a quick fix

This is a great game to get a quick dungeon crawl fix if you have a time budget. The developers have put a lot of effort into being mindful of the players time. I can have a satisfying 10 minute session or an hour jaunt through hell and back. This isn't a game with a deep story or an RPG but more like a rougelite with optional elements so you can tailor it to your playstyle and difficulty desires. Although the levels are randomly generated I still found them pleasing. Perhaps that is due more to the lovely art style. Speaking of which the people behind the art did an excellent job balancing a 'cute' style with the grimness of the setting. Somehow it all just works.


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