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Bloodstained: Ritual of the Night

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4.5/5

( 274 Reviews )

4.5

274 Reviews

中文(简体), English & 9 更多
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Bloodstained: Ritual of the Night
介绍
血污:夜晚的仪式是完整的游戏体验, 夜之仪式》是一款以探索为主的横向卷轴动作角色扮演游戏,在内容丰富的游戏设定中融入你所了解和喜爱的银河恶魔城类型游戏的所有最佳特色。 扮演米丽亚姆,一个被炼金术士诅咒而导致身体正慢慢变成水晶的孤儿。为了拯救她自己,事实上还有所有人类,她必须通过奋力战斗闯过一座充满恶魔的城堡,这座城堡由她的老朋友吉贝尔召唤而来,吉贝尔的身心已经变成了水晶,不再是一副血肉之躯。 游戏具备哪些特色? 通过未来的内容更新,13个免费DLC。 “速度恶魔”更新包含速度运行模式,Boss Rush Mode和Pure Miriam服装在...
评论
89 %
推荐
IGN
8.8/10
Game Informer
8.5/10
Eurogamer
Recommended
用户评论

4.5/5

( 274 Reviews )

4.5

274 Reviews

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产品详细信息
2019, ArtPlay, ...
系统要求
Windows 7, AMD FX-4350 / Intel Core i5-4460, 4 GB RAM, AMD Radeon R9 280X / GeForce GTX 760, 10 GB a...
DLC
Bloodstained: Ritual of the Night - Official Soundtrack, Bloodstained: Ritual of the Night - Classic...
Time to beat
14 hMain
20.5 h Main + Sides
35.5 h Completionist
21 h All Styles
介绍



血污:夜晚的仪式是完整的游戏体验, 夜之仪式》是一款以探索为主的横向卷轴动作角色扮演游戏,在内容丰富的游戏设定中融入你所了解和喜爱的银河恶魔城类型游戏的所有最佳特色。


扮演米丽亚姆,一个被炼金术士诅咒而导致身体正慢慢变成水晶的孤儿。为了拯救她自己,事实上还有所有人类,她必须通过奋力战斗闯过一座充满恶魔的城堡,这座城堡由她的老朋友吉贝尔召唤而来,吉贝尔的身心已经变成了水晶,不再是一副血肉之躯。


游戏具备哪些特色?





通过未来的内容更新,13个免费DLC。 “速度恶魔”更新包含速度运行模式,Boss Rush Mode和Pure Miriam服装在发布时可用!





紧凑迷人且令人满意的游戏玩法,搭配情节丰富的全新剧情,承袭了著名“五十岚恶魔城”游戏教父五十岚孝司的哥特式黑暗风格。
剧情过场动画和 NPC 互动由全明星阵容配音,包括戴维·黑特、雷·蔡斯和埃丽卡·林贝克等演员。(说真的,我们在这款游戏中采用了许多配音演员大咖,真是有点疯狂...)


总共三个可扮演的角色,只剩最后一个神秘角色尚未公布…





大量武器和咒语,可以强化、升级和对其外观进行自定义。





精美的 2.5D 画面:在 2D 游戏环境中悉心制作 3D 模型。这意味着具备许多“普通”2D 无法实现的酷炫技巧…


未来规划


从本 页面的更新到游戏各个方面的全部内容,未来将发布大量公告和更新。这将是一次疯狂的旅程。

Developed by Artplay, Inc.. Published by 505 Games S.p.A. "505 Games" and the 505 Games logo are all trademarks and/or registered trademarks of 505 Games S.p.A. All rights reserved. "ArtPlay, Inc." and the ArtPlay logo are all trademarks of ArtPlay, Inc. All rights reserved. “Bloodstained” is a trademark and/or registered trademark of ArtPlay, Inc.

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为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
14 hMain
20.5 h Main + Sides
35.5 h Completionist
21 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2019-06-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
公司:
大小:
13.4 GB
链接:

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用户评论

Posted on: June 13, 2020

ne0n004

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游戏: 186 评论: 4

A true Metroidvania

TL:DR - definitely recommended game with little nitpicks here and there. Far above average! This game picked up best of previous Castlevania games and used it in this game. Art style, music and mechanics (shard system) are fenomenal. Story and combat are ok. There's some balancing to be done (imho) with difficulty as sometimes I feel overpowered, and sometimes I don't have enough health potions and food to restore my health, but that might just be me. I had to compare this game to my favorite metroidvania game - Hollow Knight. Is Bloodstained as good as Hollow Knight? No! Don't take this as something negative as each game is unique, and Bloodstained being different from Hollow Knight (HK) is a good thing. For comparison, I would put Bloodstained as second best game only to Hollow Knight. The environments, art style, music and mechanics differ from HK which makes this game stand on it's own as a good example of how games should be done: unique direction without trying to copy/paste someone else. This game does originate from Castlevania but it has improved on it. What I would like to see is a better looking representation of the map: instead of just making them squares, I would realy like to see something like a Hollow knight map which is poster worthy. The map representation, final boss and melee combat are things I didn't like in this game. Melee combat is a bit laggy and slow but this is contrasted with very good choice of spells. Final boss is just a big endurance test, especially the second phase. Definitely buy it on sale and if there's no sale, buy it as you can't go wrong.


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Posted on: November 29, 2020

faithgrins

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游戏: 74 评论: 4

A great game in an underserved genre

Castlevania: Symphony of the Night is a historical game, and one that I have a great deal of personal affection for. So a game that claims to be its spiritual successor has some gargantuan shoes to fill, here - and Bloodstained: Ritual of the Night does its damndest to fill those shoes. In fairness, it knows exactly what it is. It knows it was made for fans of the game that coined the term "Metroidvania," for people who grew up playing the DS-era Castlevania games. The menus look like the menus from Symphony of the Night and sound like the menus from Lament of Innocence. The basic gameplay and shard system feel like Aria of Sorrow. The character design of the protagonist and her character arc are clearly inspired by Order of Ecclesia. Playing Ritual of the Night feels like **coming home**, in a way I can't explain to people who don't already know how much of a disappointment Castlevania: Lords of Shadow: the Mirror of Fate: the Quest for More Subtittles was, and why. Except... it's not so much a love letter to Castlevania as it is the old pro returning to form. This game was directed by Koji Igarashi, the assistant director of Symphony of the Night, and primary producer of the Castlevania series during the DS era I just referred to. As a gamer, as an enthusiast of this genre, I can't put into words how much I love this game. It plays like it was made for me, by people who know exactly what my preferences are and know exactly how the video game market has failed me for the past 20 years. As a critic, I find myself conflicted, because this game has some rough edges in places that it wouldn't have if Konami would have just bankrolled this and it was a proper Castlevania title. It's a beautiful game, but I've run into some visual and audio glitches. It's a fun game, but it doesn't really innovate on what basically this same team did 15 years ago. So I don't know. I love this game. I also know that Igarashi can do better. I hope that one day, he does.


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Posted on: April 6, 2021

vdrandom

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游戏: 770 评论: 21

Mediocre at best

The game had so much potential, yet instead the devs decided to make another Symphony of the Night, with all of its awkwardness and jank. The thing is, what was an incredibly fresh and moderately well designed back when SotN was released, now feels very dated. Combat is boring and repetitive. The pacing is generally bad and there are huge difficulty spikes on an occasional boss. The map is too large for its own good. Means to navigate it require one to change the loadout constantly. It may have been cool back in the day, but right now it feels dated and tedious. There are some clever things here and there, with some really well designed "a-ha!" moments. But those are very rare. Backtracking is made annoying, as teleports are few and far between. And fighting game like special weapon moves are just not worth the effort. Controls in general are pretty inconvenient. And don't get me started on visuals and sound. The backgrounds look like they were made for one game and characers for another. The variety of enemies is kinda okay, but there are some completely random things in there, like large cats or bunny girls. I mean... really? And the sound... The sound design in general is very amateur. I'd be okay with sound like that in a student's project, not in a game that asks for $40 five years after its release. The first music theme you hear is catchy and sets the mood great, but sounds very thin. Aside from that, the tunes have never clicked for me. And yeah, the price is the final nail in the coffin. At this price point you can buy Hollow Knight twice and get a coffee or two. And Hollow Knight is a far, far superior game. And don't get me started on the dlc. $15 for the cosmetics in a single player game? Disgusting. An extra star for the great promo materials and a really impressive Kickstarter campaign.


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Posted on: November 10, 2021

Bluey_Clueless

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游戏: 25 评论: 1

GOOD - Balanced mix of VERY GOOD and BAD

Play Mechanics No problems here. Controls and everything else in the game worked as they should. Good. Graphics and Sound 2.5-D (not quite 2-D, not quite 3-D) graphics looked good. 2.5-D graphics are taking this old genre in a new direction. and that's always a positive thing. I don't remember anything good or bad about the music, it was OK. Character Design I liked some of the characters and did not like some of them. The Main character and her Main enemies were very good and looked professionally designed. Most of the Bosses were also very good. The smaller enemies which populate the majority of the game were bad. Most of the smaller enemies have no style and look like they were designed by an amateur who does not know what you can and cannot put in a game. If they are reading this, please take note: you cannot put cute cats, dogs or knights with shovels into a game about vampires because it does not work, destroys the atmosphere and looks silly! Level Design I liked a lot of the Boss battles which were big enough to be considered levels on their own, and thought they were very good. When they worked, they were complex, intense and fun. I did not mind some of the Standard levels and did not like others. They were all very straightforward and all were designed either OK or good, but the poor enemy design sucked the fun out of a lot of the levels. Game Design The poor enemy design really hurt this game. Itlowered the fun in a lot of the levels. At some points you need to look for things in levels you have already been in, and I almost straightaway went to an online guide whenever this happened because I really didn't want to go all the way through some of those levels a second or third time! Summary Did I enjoy parts of it? Yes Did I enjoy all of it? No Did I finish it? Yes Would I play it again? No Would I recommend buying it? Yes Right now this is the only Castlevania game we have. Enjoy what you can in it and hope for better next time.


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Posted on: August 14, 2023

nuslemusle

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游戏: 283 评论: 8

Animevania

Imagine taking all those old anime-styled Castlevanias we all saw and played on Gameboy and putting them all in 3D graphics whilst still making it the same platformer you always knew. Sold.


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