Weird West legends meet eldritch horror in BLOOD WEST, an immersive stealth FPS. Become the Undead Gunslinger, doomed to roam the barren lands until he finds the means to purge their curse and free his soul. No, this isn’t your typical Wild West desperado redemption arc. This is a damnation arc....
Weird West legends meet eldritch horror in BLOOD WEST, an immersive stealth FPS. Become the Undead Gunslinger, doomed to roam the barren lands until he finds the means to purge their curse and free his soul. No, this isn’t your typical Wild West desperado redemption arc. This is a damnation arc.
The Canyons, the Swamp, and the Mountains. Each swarming with abominable monsters and unholy demons, these are open-ended worlds for you to explore freely at your own pace. It will take the player over 20 hours on average to complete all three scenarios, and over 35 if they want to see everything the barren lands have to offer.
Blood West is a stealth FPS inspired by the genre classics such as the Thief series (whose fans will be happy to hear the voice of Stephen Russell, the actor voicing the master-thief Garrett, returning here as the protagonist), S.T.A.L.K.E.R. games, or - from the contemporary catalog - Hunt: Showdown. The gameplay rewards the careful approach: scouting the area, stalking your enemies, and striking from the shadows. Can you figure out a way to clear a fort full of ghouls and monsters without raising an alarm?
The Barren Lands present the player with a nightmarish, twisted vision of the Wild West legends. The curse that has befallen the realm has corrupted every living thing, defiled the land itself, while summoning restless spirits and dark entities. In this mixture of gunslinger pulp and Lovecraftian horror, dark occult magick presents just as much of a threat as sudden lead poisoning.
In Blood West you will meet many colorful, yet strangely twisted, fully-voiced NPCs. Just as much prisoners of the Barren Lands as you are, they will sometimes share their unusual stories and send you on various missions. Play nice and they might reward you or become your allies. Cross them and risk their wrath.
The game won’t hold your hand. You’ll have to explore the land for yourself (buying a map from a vendor might prove useful!), and figure out your own way to approach quests. As you poke around the three expansive maps, keep an eye out for hidden places and secret stashes. There’s gold in the mountains! Fair warning - it’s probably cursed.
If sneaking around isn’t exactly your thing, or you feel that you have a power advantage over your enemies, you can always take the head-on approach and meet your enemies guns blazing. Blood West comes from the creators of the fan-favorite boomer shooter POSTAL: Brain Damaged, so much gratuitous fantasy violence and pixelated blood splatter is to be expected!
One man’s hell might be another hoarder’s paradise! From simple one-use items like bandages, through medical tinctures, explosives and incendiaries, straight to arcane artifacts that - once slotted - can change the way you play the game, the Barren Lands are just filled with STUFF. There are tons of useful items to discover, and there’s a special player’s stash crate for all those super-rare potions that you’ll hoard and never use.
A gunslinger without a gun would be just a regular slinger. Where’s the fun in that? Blood West makes sure you’ll have plenty of weapons to choose from. Revolvers, rifles, shotguns, carabines - a great variety of firearms, from standard army-issue to those infused with powerful magic, or straight-up possessed. And if you prefer not to cause a ruckus, there’s a wide selection of hand-to-hand combat weapons and archery weapons to pick your favorites from.
The RPG-like perk-based progression system in Blood West will allow you to highly customize the gameplay experience to your liking. Become a stealthy hunter, a revolver-fanning gunman or a relentless berserker. You will gain experience and progress through the skill tree, while discovering new artifacts in each of the scenarios that will bestow on you additional abilities. Combining skills and load-out creates more possible playstyles than you’d normally be able to explore in one playthrough.
Are you ready to take back the frontier from the dark forces of demonic corruption and earn the right to move on to a better world? The Barren Lands call you, Gunslinger!
Immersive, tense, and loaded with very satisfying progression! The lack of game overs and the enemies only partially respawning when you die/rest are an excellent touch
You are a undead that has been brought back to live because you were burried in a CrEePy place. Your mission is to bring down the evil that lures that place. This place is a desert (at least in chapter 1), and it kinda feels like an open-world of map. But it feels so empty... I mean, sure, it's a desert. But even then, like: you spend a lot of time running from point A to B, specially when you kill enemies and you have to sell the loot back at the safe spot. There is fast travel, but it's used through an item that is pretty limited, from what I could see. This game is slow.
This game has a heart of an immersive-sim. But it gets a lot of things wrong, in my opinion. The game punishes you for dying. Like, *really*. You get permanent effects that can be cured only when using a certain item that, in my playthrough, is kinda rare. Then, enemy aproach. Do you like to go guns blazing, killing one by one stealthly, or maybe some melee combat? Well. I'm pretty sure that you can only play this game stealthly. The enemies deal a lot of damage, so going to a melee seems like a bad idea. You can shoot them, too. But that alerts the enemies and, trust me, you don't want more than 1 enemie after you, because, if you run out of stamina and can't flee, you *will* die. Stealth it is, then! Sure, it works ok. The only problem that I have with that is that the enemy's "perception bar" fills so, so, so frequently. You could be sneaking 15 foot away from them and they STILL hear you. So you have to stop. Wait for the bar to empty/lower itself. Then you can walk again. Jeez.
It's a mediocre game. You can play it, there is nothing properly bad in it, but... this game only reminds me that Prey and Deus Ex are way more fun experiences.
There are hard games and there are unfair games and then there is Blood West, a game that is so unfair that you will likely never have seen anything like this in your gaming career unless you played those very early 90s rpgs where you lose all of your gear each death.
I really gave this game a fair chance, played all of chapter 1 and most of chapter 2, but it just gets worst and worse.
Enemies pretty much oneshot you and if you dont sneak around and stealth kill all of them one by one, they will insta team up and kill you, which is very hard by itself, but thats not the problem.
The problem is, if you die you get teleported back to your base (which is mostly on the other side of the map) with stacking curses (like more bleeding dmg, or less xp and so on), no new ammo, no healing potions and all enemies just respawn so you have to do it all over again and again and again.
Then there is the "story", a ghost telling you to purge the evil from this land by bringing him items or finding people, it's the same cheap kill and collect quests over and over again, no help at all of course, so prepare to run around in underground caves for hours on end without even the slightest hint.
I am not masochist enough for this game, but i will at least give two stars for the cool artstyle and immersion (thats where this game shines for sure).
Fun cross between old boomer shooters and STALKER. If you rush getting the spirit bow, it gets pretty easy, and by the end you feel like a badass demon hunter. Very slow start. (I've only played the first chapter)