Battle an army of sycophantic cultists, zombies, gargoyles, hellhounds, and an insatiable host of horrors in your quest to defeat the evil Tchernobog. Squirm through 42 loathsome levels filled with more atmosphere than a Lovecraftian mausoleum. Begin your journey armed with a simple pitchfork and ea...
Battle an army of sycophantic cultists, zombies, gargoyles, hellhounds, and an insatiable host of horrors in your quest to defeat the evil Tchernobog. Squirm through 42 loathsome levels filled with more atmosphere than a Lovecraftian mausoleum. Begin your journey armed with a simple pitchfork and earn more effective implements of destruction like aerosol cans, flare guns, voodoo dolls and more!
Includes the original Blood and add-ons: Plasma Pak and Cryptic Passage
Blood: Fresh Supply Enhancements:
Updated using Nightdive Studio’s KEX Engine
Vulkan, DirectX 11 and OpenGL 3.2 support, play with unlocked framerates!
Antialiasing, Ambient Occlusion, V-sync and Interpolation support
Support for high resolutions including 4K monitors
Fully customizable keyboard and controller pad support
Extended modding support, including support for already existing mods
Completely rewritten netcode supports up to 8 players:
Play online in co-operative mode, kill each other in “Bloodbath” or split the difference in classic 4v4 team-based “Capture The Flag” mayhem
Battle it out in local split-screen action
Roll your own soundtrack with full CD and MIDI music support
Look fully up and down with a new 3D view, or stick with the classic BUILD-engine style!
There are many great things to say about the Blood itself, but after finishing it, don't forget to play fabulous mods like Death Wish (true Blood 2 if you ask me - some of the levels are even better than in the original Blood) or Marrow
Fresh Supply is pretty awesome and won't make you angery unless you are a hypernerd.
Now, Blood itself also has content in order to be an awesome game with phantasmatic fun physics and controls but there is one big problem: lack of balance, big time, even to the point where the early levels of the first episode are the hardest in the whole game. It boils down to common enemies that are cultists being hitscanners with instant reaction and harmful damage, while the rest of the monsters are push-over more often than not. The only flaw they have is how they sometimes may not notice you at the corners of geometry and you can throw dynamites around corners. Game gets a bit more often on replays, once you memorize most of the painful spot and get a gut feeling for how map designers would place enemies, then make a YouTube video on your fav game proclaiming that it requires no memorization, clearly being a valid person to make such claim.
Anyway, I was looking toward port's custom difficulty, but eh. I can decrease accuaricy of cultists, turning them it into Russian Roulette. Decreasing aggression seemed to make no changes to cultists AI. And there is no way to directly lower cultists-only damage, only of every monster, which would just turn the rest of enemies reduntant.
Mmmm, nice flare gun but no cigar.
An absolute legend. One of my favorite games of all time. I go through the whole thing once every few years, and every time I'm charmed by how much atmospheric B-grade horror can be portrayed in a 1997 shooter.
Mechanically it's not perfect, but it makes up for it for me with mood and humor.
I'd call this more of a port than a "remaster" as Nightdive didn't really remaster anything. What they did do is faithfully port one of the best Build engine games to modern Windows, with just enough QoL improvements to make it a more desirable option than playing the original in DosBox.