Posted on: October 20, 2025

brunoeddyortiz
验证所有者游戏: 5 评论: 1
Amazing game!
One of the best games of the moment. Hard, beautifull and very fun to play.
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Blasphemous. Developed by The Game Kitchen. © 2019. Blasphemous is a trademark or registered trademark of The Game Kitchen. Published by Team17. © 2019. Team17 is a registered trademark of Team17 Digital Limited.
Game length provided by HowLongToBeat
Posted on: October 20, 2025
brunoeddyortiz
验证所有者游戏: 5 评论: 1
Amazing game!
One of the best games of the moment. Hard, beautifull and very fun to play.
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Posted on: February 22, 2025
darthtravis28
验证所有者游戏: 98 评论: 1
Amazing gameplay
Took me too long to play it and I am really loving the metroidvania style of gameplay
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Posted on: March 31, 2025
Qwarblo
验证所有者游戏: 71 评论: 5
good game :>
good ol platformin, nice pixel art, gud music == fun video game :>
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Posted on: July 23, 2022
inkashes
验证所有者游戏: 357 评论: 14
Gorgeous, fun and challenging.
One of those games you give yourself an hour to play and up spending much, much more time than you set aside. Reminds me quite a bit of Bloodstained (which I loved). It progresses very smoothly and sets the right amount of anticipation.
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Posted on: July 18, 2023
Hawke_404
验证所有者游戏: 383 评论: 41
A Very Good Metroidvania
Blasphemous is an action-adventure/Metroidvania. The protagonist is the Penitent One whose goal is unknown until the epilogue, the world is generally a rather grim place filled with the undead and people enthusiastically engaging in self-harm. There are 3 endings. The combat is satisfying, including the ridiculously gory execution animations, which is encouraged by the game. The bosses and regular foes are diverse in appearance and behaviour, offering engaging and rewarding combat encounters. The location design is varied, with areas having environmental obstacles and hazards. The downside is the presence of instantly killing spike pits. The items providing traversal or non-combat abilities offer a significant benefit, though none of them is required to finish the game. Other aspects of the character upgrade system are health, mana (Fervour), the number and potency of the healing flasks, the attack power and moves, the spells (Prayers), and the number and setup of the passive abilities (Rosary Beads). All of them, except the attack moves which also require experience (Tears of Atonement) to unlock in addition to the shrines, are discovered during exploration and some might require additional items and NPCs. At no point the protagonist is locked into a poor build. Many mechanics are not explained, while affecting the experience, including scrolling through item descriptions (H and Y, hard-coded) and side quests. The saving system is forgiving - dying leads to the last shrine and a debuff that slightly decreases the experience gain and the maximum mana and can be removed. There are several save slots, but each playthrough auto-saves into a single one. The controls are mostly rebindable and comfortable, and 5-button mice are supported. Some of the controls are hard-coded and not listed anywhere. The visual style is inspired by religious art and readable, but the fonts are extremely hard to see or read. The soundtrack is fitting, all NPC lines are voiced.
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